Sfoglia per Autore
Video Games for Well-Being: A Systematic Review on the Application of Computer Games for Cognitive and Emotional Training in the Adult Population
2018 Pallavicini, F; Ferrari, A; Mantovani, F
Effectiveness of virtual reality survival horror games for the emotional elicitation: Preliminary insights using resident evil 7: Biohazard
2018 Pallavicini, F; Ferrari, A; Pepe, A; Garcea, G; Zanacchi, A; Mantovani, F
Mobile Virtual Reality to Enhance Subjective Well-Being
2018 Pallavicini, F; Morganti, L; Diana, B; Realdon, O; Zurloni, V; Mantovani, F
How web design influences user experience: A multi-modal method for real-time assessment during web browsing
2017 Caldiroli, C; Pallavicini, F; Mangiatordi, A; Garbo, R; Antonietti, A; Mantovani, F
Gaming for Earth: Serious games and gamification to engage consumers in pro-environmental behaviours for energy efficiency
2017 Morganti, L; Pallavicini, F; Cadel, E; Candelieri, A; Archetti, F; Mantovani, F
Beyond Sentiment: How Social Network Analytics Can Enhance Opinion Mining and Sentiment Analysis
2017 Pallavicini, F; Cipresso, P; Mantovani, F
Hacking Well-Being: Can Serious Games Fit Positive Technology Framework?
2016 Argenton, L; Pallavicini, F; Barone, G; Zini, A; Garcea, G; Zanacchi, A; Mantovani, F
Serious Games as Positive Technologies
2016 Argenton, L; Pallavicini, F; Mantovani, F
The Use of Virtual Reality Tools for the Assessment of Executive Functions and Unilateral Spatial Neglect
2016 Pedroli, E; Serino, S; Giglioli, A; Pallavicini, F; Cipresso, P; Riva, G
A 3D virtual environment for empirical research on social pain: Enhancing fidelity and anthropomorphism in the study of feelings of ostracism inclusion and overinclusion
2016 Venturini, E; Riva, P; Serpetti, F; ROMERO LAURO, L; Pallavicini, F; Mantovani, F; . Cloutier, R; Mcmahan, T; Stonecipher, K; Parsons, T
Virtual reality body swapping: A tool for modifying the allocentric memory of the body
2016 Serino, S; Pedroli, E; Keizer, A; Triberti, S; Dakanalis, A; Pallavicini, F; Chirico, A; Riva, G
Feeling ghost food as real one: Psychometric assessment of presence engagement exposing to food in augmented reality
2016 Chicchi Giglioli, I; Chirico, A; Cipresso, P; Serino, S; Pedroli, E; Pallavicini, F; Riva, G
Testing augmented reality for cue exposure in obese patients: An exploratory study
2016 Pallavicini, F; Serino, S; Cipresso, P; Pedroli, E; Chicchi Giglioli, I; Chirico, A; Manzoni, G; Castelnuovo, G; Molinari, E; Riva, G
Virtual reality applications for stress management training in the military
2016 Pallavicini, F; Argenton, L; Toniazzi, N; Aceti, L; Mantovani, F
Neglect App. Usability of a new application for assessment and rehabilitation of neglect
2015 Pedroli, E; Serino, S; Cipresso, P; Pallavicini, F; Chicchi Giglioli, I; Guastafierro, E; Gaggioli, A; Riva, G
Assessing Unilateral Spatial Neglect using advanced technologies: The potentiality of mobile virtual reality
2015 Pallavicini, F; Pedroli, E; Serino, S; Dell'Isola, A; Cipresso, P; Cisari, C; Riva, G
Developing effective Virtual Reality training for military forces and emergency operators: From technology to human factors
2015 Pallavicini, F; Toniazzi, N; Argenton, L; Aceti, L; Mantovani, F
Augmented Reality: A Brand New Challenge for the Assessment and Treatment of Psychological Disorders
2015 Giglioli, I; Pallavicini, F; Pedroli, E; Serino, S; Riva, G
Assessment and rehabilitation of neglect using virtual reality: A systematic review
2015 Pedroli, E; Serino, S; Cipresso, P; Pallavicini, F; Riva, G
NeuroVirtual 3D: A multiplatform 3D simulation system for application in psychology and neuro-rehabilitation
2014 Cipresso, P; Serino, S; Pallavicini, F; Gaggioli, A; Riva, G
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