PALLAVICINI, FEDERICA

PALLAVICINI, FEDERICA  

DIPARTIMENTO DI SCIENZE UMANE PER LA FORMAZIONE "RICCARDO MASSA"  

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Titolo Tipologia Data di pubblicazione Autori File
Virtual Reality Applications in Medicine During the COVID-19 Pandemic: Systematic Review 01 - Articolo su rivista 2022 Pallavicini, FedericaPepe, AlessandroClerici, MassimoMantovani, Fabrizia
A virtual reality home-based training for the management of stress and anxiety among healthcare workers during the COVID-19 pandemic: study protocol for a randomized controlled trial 01 - Articolo su rivista 2022 Pallavicini, FedericaOrena, EleonoraRanieri, PaoloPepe, AlessandroVeronese, GuidoDakanalis, AntoniosClerici, MassimoMantovani, Fabrizia +
The Effects of Playing Video Games on Stress, Anxiety, Depression, Loneliness, and Gaming Disorder During the Early Stages of the COVID-19 Pandemic: PRISMA Systematic Review 01 - Articolo su rivista 2022 Pallavicini, FedericaPepe, AlessandroMantovani, Fabrizia
Psychoeducation on Stress and Anxiety Using Virtual Reality: A Mixed-Methods Study 01 - Articolo su rivista 2022 Pallavicini, FedericaOrena, EleonoraPepe, AlessandroVeronese, GuidoRanieri, PaoloClerici, MassimoMantovani, Fabrizia +
MIND-VR: Design and Evaluation Protocol of a Virtual Reality Psychoeducational Experience on Stress and Anxiety for the Psychological Support of Healthcare Workers Involved in the COVID-19 Pandemic 01 - Articolo su rivista 2021 Federica PallaviciniPaolo RanieriAlessandro PepeGuido VeroneseAntonios DakanalisMassimo ClericiFabrizia Mantovani +
Editorial: Virtual Reality, Augmented Reality and Video Games for Addressing the Impact of COVID-19 on Mental Health 01 - Articolo su rivista 2021 Pallavicini, Federica +
Commercial off-the-shelf video games for reducing stress and anxiety: Systematic review 01 - Articolo su rivista 2021 Pallavicini F.Pepe A.Mantovani F.
Psicologia della realtà virtuale. Aspetti tecnologici, teorie e applicazioni per il benessere mentale 04 - Monografia 2020 Pallavicini, F
Video games to foster empathy: a critical analysis of the potential of detroit: become human and the walking dead 02 - Intervento a convegno 2020 Pallavicini F.Pepe A.Mantovani F. +
What Is the Relationship Among Positive Emotions, Sense of Presence, and Ease of Interaction in Virtual Reality Systems? An On-Site Evaluation of a Commercial Virtual Experience 01 - Articolo su rivista 2020 Pallavicini, FedericaPepe, AlessandroFerrari, AmbraMantovani, Fabrizia +
Exploring Virtual Reality for the Assessment and Rehabilitation of Executive Functions 03 - Contributo in libro 2020 Serino S.Pallavicini F. +
Global Storm of Stress-Related Psychopathological Symptoms: A Brief Overview on the Usefulness of Virtual Reality in Facing the Mental Health Impact of COVID-19 01 - Articolo su rivista 2020 Dakanalis, AntoniosPallavicini, FedericaMantovani, FabriziaClerici, Massimo +
Virtual reality games and the role of body involvement in enhancing positive emotions and decreasing anxiety: Within-subjects pilot study 01 - Articolo su rivista 2020 Pallavicini, FPepe, A
Taking Neuropsychological Test to the Next Level: Commercial Virtual Reality Video Games for the Assessment of Executive Functions 03 - Contributo in libro 2019 Pallavicini, FPepe, A +
Comparing player experience in video games played in virtual reality or on desktop displays: Immersion, flow, and positive emotions 02 - Intervento a convegno 2019 Pallavicini, FPepe, A
Gaming in Virtual Reality: What Changes in Terms of Usability, Emotional Response and Sense of Presence Compared to Non-Immersive Video Games? 01 - Articolo su rivista 2019 Pallavicini, FPepe, A +
Editorial: Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management 01 - Articolo su rivista 2019 Pallavicini, F +
Effectiveness of virtual reality survival horror games for the emotional elicitation: Preliminary insights using resident evil 7: Biohazard 03 - Contributo in libro 2018 Federica PallaviciniAmbra FerrariAlessandro PepeFabrizia Mantovani +
What Distinguishes a Traditional Gaming Experience from One in Virtual Reality? An Exploratory Study 03 - Contributo in libro 2018 Pallavicini, FFerrari, AMantovani, F +
Video Games for Well-Being: A Systematic Review on the Application of Computer Games for Cognitive and Emotional Training in the Adult Population 01 - Articolo su rivista 2018 Pallavicini, FedericaFerrari, AmbraMantovani, Fabrizia