Serious Games (SGs) have been able to shape new opportunities for human training and empowerment, imparting knowledge or skills in an engaging and motivating way to a new generation of learners. Further, they can be used to improve the quality of both individual and collective experience. In particular, SGs can nurture positive emotions promote engagement, as well as enhance social integration and connectedness. An in-depth analysis of each of these aspects will be presented in the chapter, with the support of concrete examples and case-analysis. Eventually, a game design practice will be discussed. Knowledge and awareness of hedonic, eudaimonic and social principles improve user-centered design models can be both fundamental to enhance learning effectiveness and retention and to improve players’ well-being, contributing to the development of sustainable communities of practices

Argenton, L., Pallavicini, F., Barone, G., Zini, A., Garcea, G., Zanacchi, A., et al. (2016). Hacking Well-Being: Can Serious Games Fit Positive Technology Framework?. In Integrating Technology in Positive Psychology Practice (pp. 230-246). IGI Global [10.4018/978-1-4666-9986-1.ch010].

Hacking Well-Being: Can Serious Games Fit Positive Technology Framework?

ARGENTON, LUCA
Primo
;
PALLAVICINI, FEDERICA
Secondo
;
MANTOVANI, FABRIZIA
Ultimo
2016

Abstract

Serious Games (SGs) have been able to shape new opportunities for human training and empowerment, imparting knowledge or skills in an engaging and motivating way to a new generation of learners. Further, they can be used to improve the quality of both individual and collective experience. In particular, SGs can nurture positive emotions promote engagement, as well as enhance social integration and connectedness. An in-depth analysis of each of these aspects will be presented in the chapter, with the support of concrete examples and case-analysis. Eventually, a game design practice will be discussed. Knowledge and awareness of hedonic, eudaimonic and social principles improve user-centered design models can be both fundamental to enhance learning effectiveness and retention and to improve players’ well-being, contributing to the development of sustainable communities of practices
Capitolo o saggio
Serious Games, Positive Technology, Human Training, Well-being
English
Integrating Technology in Positive Psychology Practice
2016
9781466699861
IGI Global
230
246
Argenton, L., Pallavicini, F., Barone, G., Zini, A., Garcea, G., Zanacchi, A., et al. (2016). Hacking Well-Being: Can Serious Games Fit Positive Technology Framework?. In Integrating Technology in Positive Psychology Practice (pp. 230-246). IGI Global [10.4018/978-1-4666-9986-1.ch010].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10281/154874
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