GABBIADINI, ALESSANDRO
 Distribuzione geografica
Continente #
EU - Europa 4.851
NA - Nord America 4.846
AS - Asia 2.163
SA - Sud America 116
OC - Oceania 55
AF - Africa 48
Continente sconosciuto - Info sul continente non disponibili 3
Totale 12.082
Nazione #
US - Stati Uniti d'America 4.711
IT - Italia 2.253
SG - Singapore 650
CN - Cina 577
DE - Germania 523
RU - Federazione Russa 488
HK - Hong Kong 314
SE - Svezia 290
DK - Danimarca 236
GB - Regno Unito 228
IE - Irlanda 196
UA - Ucraina 151
FR - Francia 129
CA - Canada 119
TW - Taiwan 102
BR - Brasile 96
NL - Olanda 90
VN - Vietnam 85
IN - India 65
KR - Corea 64
TR - Turchia 57
FI - Finlandia 53
AU - Australia 51
ID - Indonesia 44
BE - Belgio 39
JP - Giappone 36
PH - Filippine 36
ES - Italia 29
PL - Polonia 26
PK - Pakistan 23
ZA - Sudafrica 22
AT - Austria 19
CH - Svizzera 19
MV - Maldive 18
PT - Portogallo 15
RO - Romania 14
IL - Israele 13
IR - Iran 12
MY - Malesia 12
MX - Messico 10
CZ - Repubblica Ceca 9
KE - Kenya 8
AZ - Azerbaigian 7
CL - Cile 7
GR - Grecia 7
LT - Lituania 6
MA - Marocco 6
SA - Arabia Saudita 6
EC - Ecuador 5
HU - Ungheria 5
LV - Lettonia 5
MO - Macao, regione amministrativa speciale della Cina 5
NO - Norvegia 5
SK - Slovacchia (Repubblica Slovacca) 5
HR - Croazia 4
JO - Giordania 4
NZ - Nuova Zelanda 4
OM - Oman 4
AE - Emirati Arabi Uniti 3
AR - Argentina 3
BD - Bangladesh 3
DZ - Algeria 3
LB - Libano 3
MU - Mauritius 3
NG - Nigeria 3
TH - Thailandia 3
AM - Armenia 2
BO - Bolivia 2
IQ - Iraq 2
KH - Cambogia 2
LK - Sri Lanka 2
MN - Mongolia 2
RS - Serbia 2
SY - Repubblica araba siriana 2
TT - Trinidad e Tobago 2
VE - Venezuela 2
A1 - Anonimo 1
A2 - ???statistics.table.value.countryCode.A2??? 1
AL - Albania 1
BG - Bulgaria 1
BH - Bahrain 1
BZ - Belize 1
CR - Costa Rica 1
EE - Estonia 1
EG - Egitto 1
EU - Europa 1
GE - Georgia 1
KW - Kuwait 1
ME - Montenegro 1
PA - Panama 1
PE - Perù 1
PR - Porto Rico 1
SI - Slovenia 1
TJ - Tagikistan 1
TN - Tunisia 1
UG - Uganda 1
UZ - Uzbekistan 1
Totale 12.082
Città #
Ann Arbor 1.188
Milan 597
Singapore 447
Chandler 275
Wilmington 251
Frankfurt am Main 250
Hong Kong 242
Woodbridge 202
Houston 195
Fairfield 194
Santa Clara 193
Dublin 184
Dearborn 177
Ashburn 174
Jacksonville 156
Rome 120
New York 118
Seattle 99
Cambridge 94
Princeton 94
Nanjing 72
Shanghai 66
Beijing 56
Boardman 46
Dong Ket 45
Jakarta 36
Los Angeles 36
Verona 31
Genova 30
Lawrence 30
Padova 30
Council Bluffs 29
Toronto 28
Wuhan 27
Bergamo 25
Brussels 25
Guangzhou 25
Helsinki 25
Nanchang 25
Genoa 23
Lachine 23
Shenyang 23
Chicago 22
Moscow 22
Tokyo 22
Altamura 21
Dallas 21
Melbourne 21
San Diego 20
Kocaeli 19
Leeds 19
London 19
Tianjin 19
Andover 18
Hangzhou 18
Parma 18
Shenzhen 18
Bologna 17
Stockholm 17
Central 16
Ningbo 16
Scranton 16
Turin 16
Edmonton 15
Florence 15
Male 15
Nuremberg 15
Solignano 15
Taipei 15
Busto Arsizio 14
Kunming 14
Monza 14
Düsseldorf 13
Munich 13
San Francisco 13
San Jose 13
Taizhou 13
Torino 13
Vigevano 13
Como 12
Kraków 12
Naples 12
São Paulo 12
Bari 11
Bremen 11
Falls Church 11
Hebei 11
Jiaxing 11
Jinan 11
Ottawa 11
Vienna 11
Baltimore 10
Chennai 10
Durham 10
Napoli 10
Pune 10
Redmond 10
Sydney 10
Amsterdam 9
Ho Chi Minh City 9
Totale 6.848
Nome #
The emotional impact of generative AI: negative emotions and perception of threat 889
Acting like a tough guy: Violent-sexist video games, identification with game characters, masculine beliefs, & empathy for female violence victims 520
The lone gamer: Social exclusion predicts violent video game preferences and fuels aggressive inclinations in adolescent players 516
Work and freedom? Working self-objectification and belief in personal free will 377
Interactive Effect of Moral Disengagement and Violent Video Games on Self-control, Cheating and Aggression 366
Brief report: Does exposure to violent video games increase moral disengagement among adolescents? 336
Lonely hearts and angry minds: Online dating rejection increases male (but not female) hostility 333
Excluded From All Humanity: Animal Metaphors Exacerbate the Consequences of Social Exclusion 325
Do self-objectified women believe themselves to be free? Sexual objectification and belief in personal free will 306
An Internet-Based Multi-Approach Intervention Targeting University Students Suffering from Psychological Problems: Design, Implementation, and Evaluation 297
Together Apart: The Mitigating Role of Digital Communication Technologies on Negative Affect During the COVID-19 Outbreak in Italy 275
Heart Rate Variability reveals the fight between racially biased and politically correct behaviour 271
Does Pokémon Go lead to a more physically active life style? 256
Artificial Intelligence in the Eyes of Society: Assessing Social Risk and Social Value Perception in a Novel Classification 243
Virtual users support forum: Do community members really want to help you? 233
The ACME shop: A paradigm to investigate working (self-) objectification 225
Objectified conformity: working self-objectification increases conforming behavior* 224
Neuromodulation can reduce aggressive behavior elicited by violent video games 220
Grand Theft Auto is a “Sandbox” Game, but There are Weapons, Criminals, and Prostitutes in the Sandbox: Response to Ferguson and Donnellan (2017) 220
Lavoro e libertà. Auto-oggettivazione lavorativa e percezione di libero arbitrio personale 220
Fitness mobile apps positively affect attitudes, perceived behavioral control and physical activities 208
"Italiani brava gente." Effetti di un mito storico sulle relazioni sociali contempranee 200
Internet come strumento di ricerca: Linee guida per la creazione di web survey 179
Oggettivazione e conformismo: l’effetto dell’auto-oggettivazione lavorativa sulla tendenza ad adeguarsi alle opinioni altrui 179
Picturing the other: Targets of delegitimization across time 177
Gli oggetti non scelgono: auto-oggettivazione sessuale e ridotta percezione di libero arbitrio. 172
Identification processes in online groups: Identity motives in the virtual realm of MMORPGs 170
Preliminary evidence of the effectiveness of a brief self-control intervention on reducing the short-term harmful consequences of violent video games on adolescents 170
Map the Giants: preliminary results in locating the largest coral colonies in the Maldives 168
Consensus on media violence effects: Comment on Bushman, Gollwitzer, and Cruz 162
Uncovering the association between strategy video games and self-regulation: A correlational study 157
Are immigrant women and men perceived the same way? A study of their stereotype contents in Italian society 156
Original dataset used in the article “Does Pokémon Go lead to a more physically active life style?” 152
An Internet-Based Multi-Approach Intervention Targeting University Students Suffering from Psychological Problems: MindBlooming 149
Partecipation in virtual communities 147
Work and Freedom: working Self-Objectification and Belief in Personal Free Will 147
“Italiani brava gente”: I pregiudizi degli italiani tra passato e presente 146
Corrigendum: Together Apart: The Mitigating Role of Digital Communication Technologies on Negative Affect During the COVID-19 Outbreak in Italy (Frontiers in Psychology, (2020), 11, (554678), 10.3389/fpsyg.2020.554678) 146
Loneliness, Escapism, and Identification With Media Characters: An Exploration of the Psychological Factors Underlying Binge-Watching Tendency 139
Le immagini degli altri: Processi di delegittimazione nel passato e nel presente 137
Feeling Like an Object: Working Self-Objectification decreases personal free will. 136
Adolescent Immoral Behaviors as a Function of Moral Disengagement and Violent Gameplay 135
Workflow management social systems: A new socio-psychological perspective on process management 134
The virtual borders of morality: Exposure to violent videogames increases moral disengagement 134
null 131
The Shadow of the Italian Colonial Experience: The Impact of Collective Emotions on Intentions to Help the Victims’ Descendants 125
Strategie di riduzione della “competitive victimhood” in Kosovo: il ruolo del contatto indiretto e dell’identificazione con un common-ingroup 119
Working self-objectification and conformity: an experimental study. 119
Working objectification 2.0: A theoretical analysis of datafication’s impact on labor in the next future 114
La maschilità nelle colonie italiane 111
Identification processes in online groups: Motivational theories in the virtual realm of MMORPGs 102
Testing the Model of Goal-Directed Behavior for Predicting Binge Drinking Among Young People 102
The connection between Instagram and materialism and its relationship with the objectification of others and system justification beliefs 93
Grammatical, semantic and stereotypical gender in Italian: an eye-tracking study 87
Teaching after the pandemic: The role of technostress and organizational support on intentions to adopt remote teaching technologies 82
From person to data: interacting with artificial intelligence can foster self-objectification processes in the work environment 75
Il peso del passato: sentimenti di colpa e vergogna collettiva nell’evocazione del colonialismo italiano 75
Learning to Prompt in the Classroom to Understand AI Limits: A Pilot Study 72
Developing Effective Educational Chatbots with ChatGPT prompts: Insights from Preliminary Tests in a Case Study on Social Media Literacy 72
Dall'essere umano all'essere dato: datafication come nuova forma di deumanizzaizone. 64
Gender agreement with engineers, teachers and artists: an eyetracking study 61
Enjoying art: an evolutionary perspective on the esthetic experience from emotion elicitors 60
Realtà Virtuale e psichedelia: le potenzialità delle esperienze tecnodeliche alla conquista della mente. 58
Developing Effective Educational Chatbots with ChatGPT prompts: Insights from Preliminary Tests in a Case Study on Social Media Literacy (with appendix) 55
When work alienation leads to social alienation: On the relational disconnection effects of workplace objectification 51
Can time flow differently if you are a virtual reality newcomer? 50
An Observatory to monitor range extension of the Mediterranean monk seal based on its eDNA traces: collecting data and delivering results in the “Open Science” era 46
Gabbiadini A., Andrighetto, L., & Volpato, C. (2011). Moral disengagement in video games: The virtual borders of morality. 45
Violent video games and aggression 45
The virtual borders of morality: exposure to video games increases moral disengagement 37
The images of the other: processes of delegitimization in the past and present 35
Meet Kica: Design, prototyping and user testing of a mobile application based on the WHO Caregiver Skills Training 26
Can AI-Powered Chatbots Serve as Social Connections? An Experimental Investigation of Interaction Characteristics. 21
A virtual reality environment to study work-related objectification 20
Artificial Intelligence in the Workplace: Effects on Self‐Efficacy, Self‐Objectification and Beliefs in Free Will 11
Totale 12.616
Categoria #
all - tutte 39.886
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 39.886


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/2020123 0 0 0 0 0 0 0 0 0 0 102 21
2020/20211.667 75 85 163 149 136 153 165 193 157 135 104 152
2021/20221.033 114 104 136 110 80 84 41 41 71 47 89 116
2022/20231.435 150 337 139 122 90 184 41 93 111 42 63 63
2023/20241.479 65 46 107 135 128 205 115 59 129 155 134 201
2024/20253.571 294 444 310 324 413 339 354 227 340 524 2 0
Totale 12.616