GABBIADINI, ALESSANDRO
 Distribuzione geografica
Continente #
NA - Nord America 8.692
AS - Asia 8.053
EU - Europa 7.259
SA - Sud America 838
Continente sconosciuto - Info sul continente non disponibili 591
AF - Africa 156
OC - Oceania 78
Totale 25.667
Nazione #
US - Stati Uniti d'America 8.158
IT - Italia 3.787
VN - Vietnam 2.687
SG - Singapore 1.689
CN - Cina 1.405
HK - Hong Kong 793
DE - Germania 658
BR - Brasile 604
RU - Federazione Russa 588
CA - Canada 428
GB - Regno Unito 336
SE - Svezia 323
FR - Francia 305
DK - Danimarca 238
BD - Bangladesh 231
IE - Irlanda 201
IN - India 200
KR - Corea 189
UA - Ucraina 172
NL - Olanda 152
TW - Taiwan 112
TR - Turchia 107
ID - Indonesia 101
FI - Finlandia 83
ES - Italia 77
AU - Australia 72
JP - Giappone 71
PH - Filippine 71
AR - Argentina 65
ZA - Sudafrica 65
PL - Polonia 62
PK - Pakistan 59
BE - Belgio 52
MX - Messico 52
EC - Ecuador 45
IQ - Iraq 44
SA - Arabia Saudita 42
CH - Svizzera 39
AT - Austria 38
CO - Colombia 32
MY - Malesia 31
MV - Maldive 29
VE - Venezuela 29
LT - Lituania 24
CL - Cile 23
IL - Israele 23
PT - Portogallo 22
TH - Thailandia 21
UZ - Uzbekistan 20
KE - Kenya 19
RO - Romania 19
MA - Marocco 18
IR - Iran 17
PY - Paraguay 17
AE - Emirati Arabi Uniti 13
EG - Egitto 12
AZ - Azerbaigian 11
CR - Costa Rica 11
CZ - Repubblica Ceca 11
HU - Ungheria 11
JO - Giordania 11
NO - Norvegia 11
HR - Croazia 10
LB - Libano 10
TN - Tunisia 10
BO - Bolivia 9
NP - Nepal 9
PE - Perù 8
SY - Repubblica araba siriana 8
AL - Albania 7
GR - Grecia 7
OM - Oman 7
ET - Etiopia 6
LV - Lettonia 6
MO - Macao, regione amministrativa speciale della Cina 6
NZ - Nuova Zelanda 6
PA - Panama 6
SK - Slovacchia (Repubblica Slovacca) 6
UY - Uruguay 6
CI - Costa d'Avorio 5
DZ - Algeria 5
GT - Guatemala 5
MN - Mongolia 5
TT - Trinidad e Tobago 5
CY - Cipro 4
GE - Georgia 4
JM - Giamaica 4
LK - Sri Lanka 4
NG - Nigeria 4
SV - El Salvador 4
AM - Armenia 3
BG - Bulgaria 3
DO - Repubblica Dominicana 3
KW - Kuwait 3
KZ - Kazakistan 3
MU - Mauritius 3
PR - Porto Rico 3
RS - Serbia 3
AO - Angola 2
BS - Bahamas 2
Totale 25.040
Città #
Ann Arbor 1.188
Milan 1.087
Singapore 985
Ho Chi Minh City 805
Hong Kong 706
Hanoi 695
San Jose 676
Ashburn 640
Frankfurt am Main 277
Toronto 274
Rome 260
Chandler 259
Wilmington 253
Santa Clara 245
New York 217
Houston 213
Council Bluffs 205
Woodbridge 202
Fairfield 195
Los Angeles 193
Dallas 188
Dublin 188
Beijing 179
Dearborn 177
Hefei 175
Jacksonville 161
Boardman 156
Chicago 137
The Dalles 120
Seoul 114
Seattle 110
Florence 108
Monza 106
Columbus 102
Cambridge 96
Princeton 96
Haiphong 80
Shanghai 79
Nanjing 74
Da Nang 71
Lauterbourg 70
Moscow 65
Buffalo 64
Munich 59
Ninh Bình 59
Biên Hòa 56
São Paulo 55
Turin 55
Quận Bình Thạnh 50
Ha Long 49
Phoenix 49
Stockholm 48
Tokyo 47
Hải Dương 46
Jakarta 46
Dong Ket 45
Genoa 43
Bologna 42
Chennai 42
Guangzhou 42
Verona 42
Can Tho 37
London 37
Naples 37
Figino 35
Orem 35
Vũng Tàu 35
Helsinki 34
Sesto San Giovanni 34
Thái Nguyên 34
Brussels 32
Seveso 32
Bergamo 31
Quận Một 31
Amsterdam 30
Genova 30
Lawrence 30
Padova 30
Wuhan 30
Atlanta 29
Nuremberg 28
Johannesburg 27
Bắc Ninh 26
Montreal 26
Nanchang 26
Sydney 26
Hangzhou 25
Melbourne 24
San Francisco 24
Shenyang 24
Warsaw 24
Bắc Giang 23
Lachine 23
San Diego 23
Shenzhen 23
Bari 22
Parma 22
Tianjin 22
Altamura 21
Denver 21
Totale 14.269
Nome #
The emotional impact of generative AI: negative emotions and perception of threat 1.162
Violent video games and aggression 793
Acting like a tough guy: Violent-sexist video games, identification with game characters, masculine beliefs, & empathy for female violence victims 618
Artificial Intelligence in the Eyes of Society: Assessing Social Risk and Social Value Perception in a Novel Classification 598
The lone gamer: Social exclusion predicts violent video game preferences and fuels aggressive inclinations in adolescent players 592
Enjoying art: an evolutionary perspective on the esthetic experience from emotion elicitors 581
Grammatical, semantic and stereotypical gender in Italian: an eye-tracking study 528
Work and freedom? Working self-objectification and belief in personal free will 513
Gender agreement with engineers, teachers and artists: an eyetracking study 475
Map the Giants: preliminary results in locating the largest coral colonies in the Maldives 466
Interactive Effect of Moral Disengagement and Violent Video Games on Self-control, Cheating and Aggression 462
An Internet-Based Multi-Approach Intervention Targeting University Students Suffering from Psychological Problems: Design, Implementation, and Evaluation 456
Lonely hearts and angry minds: Online dating rejection increases male (but not female) hostility 444
Brief report: Does exposure to violent video games increase moral disengagement among adolescents? 420
Excluded From All Humanity: Animal Metaphors Exacerbate the Consequences of Social Exclusion 418
Do self-objectified women believe themselves to be free? Sexual objectification and belief in personal free will 404
From Stars to Sustainability: An Integrated Analysis of Sustainable Practices and Environmental Policies in Maldives Resorts 393
Heart Rate Variability reveals the fight between racially biased and politically correct behaviour 373
When work alienation leads to social alienation: On the relational disconnection effects of workplace objectification 355
Meet Kica: Design, prototyping and user testing of a mobile application based on the WHO Caregiver Skills Training 355
Together Apart: The Mitigating Role of Digital Communication Technologies on Negative Affect During the COVID-19 Outbreak in Italy 354
Artificial Intelligence in the Workplace: Effects on Self-Efficacy, Self-Objectification and Beliefs in Free Will 338
"Italiani brava gente." Effetti di un mito storico sulle relazioni sociali contempranee 335
Does Pokémon Go lead to a more physically active life style? 335
The connection between Instagram and materialism and its relationship with the objectification of others and system justification beliefs 328
Loneliness, Escapism, and Identification With Media Characters: An Exploration of the Psychological Factors Underlying Binge-Watching Tendency 325
Objectified conformity: working self-objectification increases conforming behavior* 322
Preliminary evidence of the effectiveness of a brief self-control intervention on reducing the short-term harmful consequences of violent video games on adolescents 315
Grand Theft Auto is a “Sandbox” Game, but There are Weapons, Criminals, and Prostitutes in the Sandbox: Response to Ferguson and Donnellan (2017) 312
The ACME shop: A paradigm to investigate working (self-) objectification 305
Virtual users support forum: Do community members really want to help you? 302
Oggettivazione e conformismo: l’effetto dell’auto-oggettivazione lavorativa sulla tendenza ad adeguarsi alle opinioni altrui 302
Neuromodulation can reduce aggressive behavior elicited by violent video games 293
Fitness mobile apps positively affect attitudes, perceived behavioral control and physical activities 292
Realtà Virtuale e psichedelia: le potenzialità delle esperienze tecnodeliche alla conquista della mente. 291
Lavoro e libertà. Auto-oggettivazione lavorativa e percezione di libero arbitrio personale 289
An Internet-Based Multi-Approach Intervention Targeting University Students Suffering from Psychological Problems: MindBlooming 288
Working objectification 2.0: A theoretical analysis of datafication’s impact on labor in the next future 278
Partecipation in virtual communities 273
From person to data: interacting with artificial intelligence can foster self-objectification processes in the work environment 268
Picturing the other: Targets of delegitimization across time 267
Consensus on media violence effects: Comment on Bushman, Gollwitzer, and Cruz 267
Identification processes in online groups: Identity motives in the virtual realm of MMORPGs 266
Developing Effective Educational Chatbots with ChatGPT prompts: Insights from Preliminary Tests in a Case Study on Social Media Literacy 265
Can AI-Powered Chatbots Serve as Social Connections? An Experimental Investigation of Interaction Characteristics. 259
Internet come strumento di ricerca: Linee guida per la creazione di web survey 259
“Italiani brava gente”: I pregiudizi degli italiani tra passato e presente 253
Gli oggetti non scelgono: auto-oggettivazione sessuale e ridotta percezione di libero arbitrio. 251
Teaching after the pandemic: The role of technostress and organizational support on intentions to adopt remote teaching technologies 245
Corrigendum: Together Apart: The Mitigating Role of Digital Communication Technologies on Negative Affect During the COVID-19 Outbreak in Italy (Frontiers in Psychology, (2020), 11, (554678), 10.3389/fpsyg.2020.554678) 245
Can time flow differently if you are a virtual reality newcomer? 244
Are immigrant women and men perceived the same way? A study of their stereotype contents in Italian society 239
Adolescent Immoral Behaviors as a Function of Moral Disengagement and Violent Gameplay 239
The Shadow of the Italian Colonial Experience: The Impact of Collective Emotions on Intentions to Help the Victims’ Descendants 238
Le immagini degli altri: Processi di delegittimazione nel passato e nel presente 236
Workflow management social systems: A new socio-psychological perspective on process management 234
Uncovering the association between strategy video games and self-regulation: A correlational study 233
A virtual reality environment to study work-related objectification 228
Working self-objectification and conformity: an experimental study. 228
Il peso del passato: sentimenti di colpa e vergogna collettiva nell’evocazione del colonialismo italiano 227
Original dataset used in the article “Does Pokémon Go lead to a more physically active life style?” 224
An Observatory to monitor range extension of the Mediterranean monk seal based on its eDNA traces: collecting data and delivering results in the “Open Science” era 222
Learning to Prompt in the Classroom to Understand AI Limits: A Pilot Study 219
Feeling Like an Object: Working Self-Objectification decreases personal free will. 219
Work and Freedom: working Self-Objectification and Belief in Personal Free Will 217
Developing Effective Educational Chatbots with ChatGPT prompts: Insights from Preliminary Tests in a Case Study on Social Media Literacy (with appendix) 215
The virtual borders of morality: Exposure to violent videogames increases moral disengagement 205
Can virtual reality promote acceptance and understanding of gender non-conforming identities? A review 194
La maschilità nelle colonie italiane 188
Strategie di riduzione della “competitive victimhood” in Kosovo: il ruolo del contatto indiretto e dell’identificazione con un common-ingroup 185
Testing the Model of Goal-Directed Behavior for Predicting Binge Drinking Among Young People 183
Dall'essere umano all'essere dato: datafication come nuova forma di deumanizzaizone. 182
La realtà virtuale come strumento di comprensione delle diverse identità di genere 179
Identification processes in online groups: Motivational theories in the virtual realm of MMORPGs 174
Can humans feel connected to AI? Perceived responsiveness drives social connection with AI chatbots 172
Can Chatbots Elicit Closeness? Response Style Shapes Human-AI Social Connection 166
Playing with Corals: football as a gateway toward climate action and marine awareness 163
Me in action: investigating the interplay between sense of agency and sense of ownership in a virtual reality environment 140
Gabbiadini A., Andrighetto, L., & Volpato, C. (2011). Moral disengagement in video games: The virtual borders of morality. 109
The virtual borders of morality: exposure to video games increases moral disengagement 102
Embodiment in Nature: How Avatar Choice Shapes an Underwater Virtual Reality Experience 95
The images of the other: processes of delegitimization in the past and present 93
My avatar moves with me, so I am the one acting: Avatar responsiveness supports implicit sense of agency in virtual reality 82
AI-driven digital humans for E-contact: A pre-registered study on reducing intergroup bias with generative artificial intelligence 73
Intellingenza Artificiale 72
When the Source Is Artificial: Negative Emotions, Intergroup Anxiety, and Threat Responses to AI-Generated Video Content 59
Map the Giants: a new citizen-science portal to map, study and protect the largest coral colonies 34
Leveraging Natural Beauty To Promote Pro-Environmental Intentions: Insights From A Field Study 27
Totale 25.667
Categoria #
all - tutte 71.057
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 71.057


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/2022919 0 104 136 110 80 84 41 41 71 47 89 116
2022/20231.402 149 329 132 119 88 177 41 93 107 42 63 62
2023/20241.465 64 46 107 133 127 200 114 59 129 153 134 199
2024/20254.804 293 442 309 322 410 332 350 225 337 521 509 754
2025/202610.872 2.180 1.143 629 796 810 441 1.118 471 728 902 725 929
2026/2027993 436 557 0 0 0 0 0 0 0 0 0 0
Totale 25.667