GABBIADINI, ALESSANDRO
 Distribuzione geografica
Continente #
NA - Nord America 3.972
EU - Europa 3.350
AS - Asia 853
AF - Africa 17
OC - Oceania 12
SA - Sud America 11
Continente sconosciuto - Info sul continente non disponibili 3
Totale 8.218
Nazione #
US - Stati Uniti d'America 3.903
IT - Italia 1.691
CN - Cina 423
DE - Germania 382
SE - Svezia 276
DK - Danimarca 230
IE - Irlanda 186
HK - Hong Kong 141
UA - Ucraina 139
GB - Regno Unito 126
FR - Francia 78
VN - Vietnam 76
CA - Canada 65
TW - Taiwan 62
RU - Federazione Russa 61
TR - Turchia 43
FI - Finlandia 36
BE - Belgio 34
NL - Olanda 28
IN - India 27
KR - Corea 17
PH - Filippine 17
PL - Polonia 14
CH - Svizzera 12
PK - Pakistan 11
ES - Italia 10
PT - Portogallo 10
AU - Australia 9
RO - Romania 9
AT - Austria 8
IR - Iran 8
IL - Israele 5
JP - Giappone 5
KE - Kenya 5
ZA - Sudafrica 5
BR - Brasile 4
LT - Lituania 4
SK - Slovacchia (Repubblica Slovacca) 4
CL - Cile 3
CZ - Repubblica Ceca 3
ID - Indonesia 3
MU - Mauritius 3
MX - Messico 3
NZ - Nuova Zelanda 3
AE - Emirati Arabi Uniti 2
AR - Argentina 2
BD - Bangladesh 2
DZ - Algeria 2
HU - Ungheria 2
KH - Cambogia 2
LK - Sri Lanka 2
LV - Lettonia 2
OM - Oman 2
SG - Singapore 2
A1 - Anonimo 1
A2 - ???statistics.table.value.countryCode.A2??? 1
BG - Bulgaria 1
BH - Bahrain 1
EC - Ecuador 1
EE - Estonia 1
EU - Europa 1
GE - Georgia 1
GR - Grecia 1
IQ - Iraq 1
ME - Montenegro 1
NG - Nigeria 1
PE - Perù 1
PR - Porto Rico 1
SI - Slovenia 1
UG - Uganda 1
Totale 8.218
Città #
Ann Arbor 1.188
Milan 391
Chandler 275
Wilmington 251
Frankfurt am Main 241
Woodbridge 202
Fairfield 194
Houston 192
Dearborn 177
Dublin 174
Jacksonville 156
Ashburn 138
New York 113
Hong Kong 106
Cambridge 94
Princeton 94
Seattle 91
Rome 87
Nanjing 71
Shanghai 48
Dong Ket 45
Beijing 43
Boardman 41
Genova 30
Lawrence 30
Nanchang 25
Bergamo 23
Brussels 23
Guangzhou 23
Lachine 23
Padova 22
Shenyang 22
Verona 22
Altamura 21
Kocaeli 19
Andover 18
San Diego 18
London 17
Central 16
Dallas 16
Genoa 16
Hangzhou 16
Scranton 16
Toronto 16
Chicago 15
Los Angeles 15
Solignano 15
Tianjin 15
Busto Arsizio 14
Kunming 14
Monza 14
Ningbo 14
Parma 13
San Francisco 13
Taizhou 13
Torino 13
Vigevano 13
Kraków 12
Stockholm 12
Bremen 11
Falls Church 11
Hebei 11
Jiaxing 11
Jinan 11
Napoli 10
Pune 10
Redmond 10
Edmonton 9
Helsinki 9
Kiev 9
Mountain View 9
Muggiò 9
Sesto San Giovanni 9
Bologna 8
Sacramento 8
San Mateo 8
Baltimore 7
Cagliari 7
Catania 7
Durham 7
Huizen 7
Lanzhou 7
Ottawa 7
Turin 7
Varese 7
Vicenza 7
Zhengzhou 7
Bolzano 6
Cava 6
Muzaffargarh 6
Reggio Emilia 6
Richmond 6
Shenzhen 6
Taranto 6
Central District 5
Cleveland 5
Dalmine 5
Florence 5
La Spezia 5
Lisbon 5
Totale 5.361
Nome #
The lone gamer: Social exclusion predicts violent video game preferences and fuels aggressive inclinations in adolescent players 483
Acting like a tough guy: Violent-sexist video games, identification with game characters, masculine beliefs, & empathy for female violence victims 451
Interactive Effect of Moral Disengagement and Violent Video Games on Self-control, Cheating and Aggression 317
Brief report: Does exposure to violent video games increase moral disengagement among adolescents? 315
Work and freedom? Working self-objectification and belief in personal free will 313
Lonely hearts and angry minds: Online dating rejection increases male (but not female) hostility 309
Excluded From All Humanity: Animal Metaphors Exacerbate the Consequences of Social Exclusion 302
Do self-objectified women believe themselves to be free? Sexual objectification and belief in personal free will 265
An Internet-Based Multi-Approach Intervention Targeting University Students Suffering from Psychological Problems: Design, Implementation, and Evaluation 261
Together Apart: The Mitigating Role of Digital Communication Technologies on Negative Affect During the COVID-19 Outbreak in Italy 237
Heart Rate Variability reveals the fight between racially biased and politically correct behaviour 225
Does Pokémon Go lead to a more physically active life style? 214
Virtual users support forum: Do community members really want to help you? 202
Grand Theft Auto is a “Sandbox” Game, but There are Weapons, Criminals, and Prostitutes in the Sandbox: Response to Ferguson and Donnellan (2017) 191
Neuromodulation can reduce aggressive behavior elicited by violent video games 188
The ACME shop: A paradigm to investigate working (self-) objectification 187
Lavoro e libertà. Auto-oggettivazione lavorativa e percezione di libero arbitrio personale 187
Objectified conformity: working self-objectification increases conforming behavior* 182
"Italiani brava gente." Effetti di un mito storico sulle relazioni sociali contempranee 173
Fitness mobile apps positively affect attitudes, perceived behavioral control and physical activities 171
Internet come strumento di ricerca: Linee guida per la creazione di web survey 156
Picturing the other: Targets of delegitimization across time 149
Gli oggetti non scelgono: auto-oggettivazione sessuale e ridotta percezione di libero arbitrio. 143
Identification processes in online groups: Identity motives in the virtual realm of MMORPGs 143
Are immigrant women and men perceived the same way? A study of their stereotype contents in Italian society 140
Oggettivazione e conformismo: l’effetto dell’auto-oggettivazione lavorativa sulla tendenza ad adeguarsi alle opinioni altrui 139
Consensus on media violence effects: Comment on Bushman, Gollwitzer, and Cruz 138
null 131
Uncovering the association between strategy video games and self-regulation: A correlational study 122
Preliminary evidence of the effectiveness of a brief self-control intervention on reducing the short-term harmful consequences of violent video games on adolescents 122
Original dataset used in the article “Does Pokémon Go lead to a more physically active life style?” 121
Le immagini degli altri: Processi di delegittimazione nel passato e nel presente 118
“Italiani brava gente”: I pregiudizi degli italiani tra passato e presente 118
Adolescent Immoral Behaviors as a Function of Moral Disengagement and Violent Gameplay 117
Workflow management social systems: A new socio-psychological perspective on process management 115
The virtual borders of morality: Exposure to violent videogames increases moral disengagement 111
Partecipation in virtual communities 110
Corrigendum: Together Apart: The Mitigating Role of Digital Communication Technologies on Negative Affect During the COVID-19 Outbreak in Italy (Frontiers in Psychology, (2020), 11, (554678), 10.3389/fpsyg.2020.554678) 109
Work and Freedom: working Self-Objectification and Belief in Personal Free Will 108
The Shadow of the Italian Colonial Experience: The Impact of Collective Emotions on Intentions to Help the Victims’ Descendants 107
Feeling Like an Object: Working Self-Objectification decreases personal free will. 101
Working self-objectification and conformity: an experimental study. 91
Testing the Model of Goal-Directed Behavior for Predicting Binge Drinking Among Young People 83
Strategie di riduzione della “competitive victimhood” in Kosovo: il ruolo del contatto indiretto e dell’identificazione con un common-ingroup 82
An Internet-Based Multi-Approach Intervention Targeting University Students Suffering from Psychological Problems: MindBlooming 81
La maschilità nelle colonie italiane 81
Identification processes in online groups: Motivational theories in the virtual realm of MMORPGs 81
The emotional impact of generative AI: negative emotions and perception of threat 73
Loneliness, Escapism, and Identification With Media Characters: An Exploration of the Psychological Factors Underlying Binge-Watching Tendency 72
Working objectification 2.0: A theoretical analysis of datafication’s impact on labor in the next future 51
Il peso del passato: sentimenti di colpa e vergogna collettiva nell’evocazione del colonialismo italiano 45
Teaching after the pandemic: The role of technostress and organizational support on intentions to adopt remote teaching technologies 36
Dall'essere umano all'essere dato: datafication come nuova forma di deumanizzaizone. 24
Gabbiadini A., Andrighetto, L., & Volpato, C. (2011). Moral disengagement in video games: The virtual borders of morality. 20
The images of the other: processes of delegitimization in the past and present 18
The virtual borders of morality: exposure to video games increases moral disengagement 16
Grammatical, semantic and stereotypical gender in Italian: an eye-tracking study 15
Artificial Intelligence in the Eyes of Society: Assessing Social Risk and Social Value Perception in a Novel Classification 12
Gender agreement with engineers, teachers and artists: an eyetracking study 10
Learning to Prompt in the Classroom to Understand AI Limits: A Pilot Study 7
From person to data: interacting with artificial intelligence can foster self-objectification processes in the work environment 7
Developing Effective Educational Chatbots with ChatGPT prompts: Insights from Preliminary Tests in a Case Study on Social Media Literacy (with appendix) 7
When work alienation leads to social alienation: On the relational disconnection effects of workplace objectification 7
Totale 8.710
Categoria #
all - tutte 22.354
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 22.354


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2018/2019208 0 0 0 0 0 0 0 0 0 0 78 130
2019/20201.443 183 97 92 115 119 176 195 93 136 114 102 21
2020/20211.667 75 85 163 149 136 153 165 193 157 135 104 152
2021/20221.033 114 104 136 110 80 84 41 41 71 47 89 116
2022/20231.435 150 337 139 122 90 184 41 93 111 42 63 63
2023/20241.144 65 46 107 135 128 205 115 59 129 155 0 0
Totale 8.710