GABBIADINI, ALESSANDRO
 Distribuzione geografica
Continente #
AS - Asia 7.852
NA - Nord America 7.295
EU - Europa 6.433
SA - Sud America 837
AF - Africa 154
OC - Oceania 73
Continente sconosciuto - Info sul continente non disponibili 3
Totale 22.647
Nazione #
US - Stati Uniti d'America 7.031
IT - Italia 3.035
VN - Vietnam 2.677
SG - Singapore 1.693
CN - Cina 1.381
HK - Hong Kong 787
DE - Germania 645
BR - Brasile 604
RU - Federazione Russa 587
GB - Regno Unito 327
SE - Svezia 321
FR - Francia 301
DK - Danimarca 238
IE - Irlanda 201
IN - India 197
KR - Corea 185
CA - Canada 182
UA - Ucraina 170
NL - Olanda 137
TW - Taiwan 109
TR - Turchia 104
ID - Indonesia 97
BD - Bangladesh 92
FI - Finlandia 83
ES - Italia 72
JP - Giappone 70
AU - Australia 69
AR - Argentina 66
PH - Filippine 66
ZA - Sudafrica 65
PK - Pakistan 59
PL - Polonia 55
MX - Messico 49
BE - Belgio 46
IQ - Iraq 46
EC - Ecuador 45
SA - Arabia Saudita 42
AT - Austria 36
CH - Svizzera 35
CO - Colombia 31
MY - Malesia 31
VE - Venezuela 29
MV - Maldive 27
CL - Cile 23
IL - Israele 23
LT - Lituania 23
TH - Thailandia 22
PT - Portogallo 21
UZ - Uzbekistan 21
MA - Marocco 18
IR - Iran 17
KE - Kenya 17
PY - Paraguay 17
RO - Romania 17
AE - Emirati Arabi Uniti 13
AZ - Azerbaigian 12
EG - Egitto 12
CZ - Repubblica Ceca 11
HU - Ungheria 11
JO - Giordania 11
NO - Norvegia 11
HR - Croazia 10
LB - Libano 10
TN - Tunisia 10
BO - Bolivia 9
NP - Nepal 9
SY - Repubblica araba siriana 8
AL - Albania 7
GR - Grecia 7
OM - Oman 7
PA - Panama 7
PE - Perù 7
ET - Etiopia 6
LV - Lettonia 6
MO - Macao, regione amministrativa speciale della Cina 6
SK - Slovacchia (Repubblica Slovacca) 6
UY - Uruguay 6
CI - Costa d'Avorio 5
CR - Costa Rica 5
DZ - Algeria 5
MN - Mongolia 5
GE - Georgia 4
LK - Sri Lanka 4
NG - Nigeria 4
NZ - Nuova Zelanda 4
AM - Armenia 3
BG - Bulgaria 3
DO - Repubblica Dominicana 3
GT - Guatemala 3
KZ - Kazakistan 3
MU - Mauritius 3
PR - Porto Rico 3
RS - Serbia 3
TT - Trinidad e Tobago 3
AO - Angola 2
BY - Bielorussia 2
EE - Estonia 2
JM - Giamaica 2
KH - Cambogia 2
LU - Lussemburgo 2
Totale 22.619
Città #
Ann Arbor 1.188
Singapore 986
Milan 817
Ho Chi Minh City 802
Hong Kong 703
Hanoi 690
San Jose 557
Ashburn 552
Frankfurt am Main 275
Chandler 259
Wilmington 253
Santa Clara 215
Houston 210
Woodbridge 202
Fairfield 195
Dublin 188
New York 188
Dearborn 177
Beijing 175
Hefei 175
Rome 170
Los Angeles 166
Dallas 165
Jacksonville 159
Chicago 125
The Dalles 117
Seoul 114
Seattle 107
Florence 100
Monza 98
Cambridge 96
Princeton 94
Haiphong 80
Shanghai 78
Nanjing 74
Da Nang 71
Lauterbourg 70
Council Bluffs 69
Moscow 65
Ninh Bình 59
Munich 58
Biên Hòa 56
Boardman 56
Buffalo 55
São Paulo 54
Quận Bình Thạnh 50
Ha Long 49
Toronto 49
Jakarta 47
Stockholm 47
Tokyo 47
Hải Dương 46
Dong Ket 45
Chennai 42
Guangzhou 42
Genoa 39
Verona 38
Can Tho 37
London 36
Vũng Tàu 35
Helsinki 34
Thái Nguyên 34
Orem 33
Quận Một 31
Genova 30
Lawrence 30
Padova 30
Wuhan 30
Bergamo 29
Brussels 29
Amsterdam 28
Nuremberg 28
Turin 28
Johannesburg 27
Bologna 26
Bắc Ninh 26
Nanchang 26
Atlanta 25
Sydney 25
Hangzhou 24
Melbourne 24
Shenyang 24
Warsaw 24
Bắc Giang 23
Lachine 23
Montreal 23
San Diego 23
Shenzhen 22
Altamura 21
Bari 21
Parma 21
Baghdad 20
Leeds 20
San Francisco 20
Tianjin 20
Kocaeli 19
Naples 19
Tashkent 19
Zurich 19
Andover 18
Totale 12.808
Nome #
null 1.101
Violent video games and aggression 767
Acting like a tough guy: Violent-sexist video games, identification with game characters, masculine beliefs, & empathy for female violence victims 611
The lone gamer: Social exclusion predicts violent video game preferences and fuels aggressive inclinations in adolescent players 577
Artificial Intelligence in the Eyes of Society: Assessing Social Risk and Social Value Perception in a Novel Classification 569
Enjoying art: an evolutionary perspective on the esthetic experience from emotion elicitors 543
Grammatical, semantic and stereotypical gender in Italian: an eye-tracking study 510
Work and freedom? Working self-objectification and belief in personal free will 488
Gender agreement with engineers, teachers and artists: an eyetracking study 464
Interactive Effect of Moral Disengagement and Violent Video Games on Self-control, Cheating and Aggression 445
An Internet-Based Multi-Approach Intervention Targeting University Students Suffering from Psychological Problems: Design, Implementation, and Evaluation 431
Excluded From All Humanity: Animal Metaphors Exacerbate the Consequences of Social Exclusion 405
Brief report: Does exposure to violent video games increase moral disengagement among adolescents? 400
Map the Giants: preliminary results in locating the largest coral colonies in the Maldives 385
Lonely hearts and angry minds: Online dating rejection increases male (but not female) hostility 384
Do self-objectified women believe themselves to be free? Sexual objectification and belief in personal free will 382
Heart Rate Variability reveals the fight between racially biased and politically correct behaviour 359
Together Apart: The Mitigating Role of Digital Communication Technologies on Negative Affect During the COVID-19 Outbreak in Italy 340
When work alienation leads to social alienation: On the relational disconnection effects of workplace objectification 338
From Stars to Sustainability: An Integrated Analysis of Sustainable Practices and Environmental Policies in Maldives Resorts 337
Does Pokémon Go lead to a more physically active life style? 316
Meet Kica: Design, prototyping and user testing of a mobile application based on the WHO Caregiver Skills Training 309
"Italiani brava gente." Effetti di un mito storico sulle relazioni sociali contempranee 308
The connection between Instagram and materialism and its relationship with the objectification of others and system justification beliefs 299
Objectified conformity: working self-objectification increases conforming behavior* 299
Loneliness, Escapism, and Identification With Media Characters: An Exploration of the Psychological Factors Underlying Binge-Watching Tendency 296
Grand Theft Auto is a “Sandbox” Game, but There are Weapons, Criminals, and Prostitutes in the Sandbox: Response to Ferguson and Donnellan (2017) 294
Preliminary evidence of the effectiveness of a brief self-control intervention on reducing the short-term harmful consequences of violent video games on adolescents 293
The ACME shop: A paradigm to investigate working (self-) objectification 291
Virtual users support forum: Do community members really want to help you? 284
Neuromodulation can reduce aggressive behavior elicited by violent video games 279
Oggettivazione e conformismo: l’effetto dell’auto-oggettivazione lavorativa sulla tendenza ad adeguarsi alle opinioni altrui 278
Lavoro e libertà. Auto-oggettivazione lavorativa e percezione di libero arbitrio personale 273
Realtà Virtuale e psichedelia: le potenzialità delle esperienze tecnodeliche alla conquista della mente. 271
An Internet-Based Multi-Approach Intervention Targeting University Students Suffering from Psychological Problems: MindBlooming 268
Artificial Intelligence in the Workplace: Effects on Self-Efficacy, Self-Objectification and Beliefs in Free Will 267
Fitness mobile apps positively affect attitudes, perceived behavioral control and physical activities 267
Identification processes in online groups: Identity motives in the virtual realm of MMORPGs 257
Picturing the other: Targets of delegitimization across time 253
From person to data: interacting with artificial intelligence can foster self-objectification processes in the work environment 252
Working objectification 2.0: A theoretical analysis of datafication’s impact on labor in the next future 249
Developing Effective Educational Chatbots with ChatGPT prompts: Insights from Preliminary Tests in a Case Study on Social Media Literacy 246
Partecipation in virtual communities 245
Internet come strumento di ricerca: Linee guida per la creazione di web survey 242
Consensus on media violence effects: Comment on Bushman, Gollwitzer, and Cruz 237
Gli oggetti non scelgono: auto-oggettivazione sessuale e ridotta percezione di libero arbitrio. 236
“Italiani brava gente”: I pregiudizi degli italiani tra passato e presente 229
Teaching after the pandemic: The role of technostress and organizational support on intentions to adopt remote teaching technologies 227
Can AI-Powered Chatbots Serve as Social Connections? An Experimental Investigation of Interaction Characteristics. 227
Corrigendum: Together Apart: The Mitigating Role of Digital Communication Technologies on Negative Affect During the COVID-19 Outbreak in Italy (Frontiers in Psychology, (2020), 11, (554678), 10.3389/fpsyg.2020.554678) 227
Are immigrant women and men perceived the same way? A study of their stereotype contents in Italian society 226
Adolescent Immoral Behaviors as a Function of Moral Disengagement and Violent Gameplay 220
Il peso del passato: sentimenti di colpa e vergogna collettiva nell’evocazione del colonialismo italiano 214
Uncovering the association between strategy video games and self-regulation: A correlational study 212
The Shadow of the Italian Colonial Experience: The Impact of Collective Emotions on Intentions to Help the Victims’ Descendants 211
Can time flow differently if you are a virtual reality newcomer? 211
Workflow management social systems: A new socio-psychological perspective on process management 210
Working self-objectification and conformity: an experimental study. 209
Le immagini degli altri: Processi di delegittimazione nel passato e nel presente 208
Original dataset used in the article “Does Pokémon Go lead to a more physically active life style?” 208
Feeling Like an Object: Working Self-Objectification decreases personal free will. 202
Work and Freedom: working Self-Objectification and Belief in Personal Free Will 201
Developing Effective Educational Chatbots with ChatGPT prompts: Insights from Preliminary Tests in a Case Study on Social Media Literacy (with appendix) 199
The virtual borders of morality: Exposure to violent videogames increases moral disengagement 193
Learning to Prompt in the Classroom to Understand AI Limits: A Pilot Study 190
An Observatory to monitor range extension of the Mediterranean monk seal based on its eDNA traces: collecting data and delivering results in the “Open Science” era 189
A virtual reality environment to study work-related objectification 183
La maschilità nelle colonie italiane 178
Strategie di riduzione della “competitive victimhood” in Kosovo: il ruolo del contatto indiretto e dell’identificazione con un common-ingroup 174
Dall'essere umano all'essere dato: datafication come nuova forma di deumanizzaizone. 163
Testing the Model of Goal-Directed Behavior for Predicting Binge Drinking Among Young People 162
Identification processes in online groups: Motivational theories in the virtual realm of MMORPGs 158
Can Chatbots Elicit Closeness? Response Style Shapes Human-AI Social Connection 127
Playing with Corals: football as a gateway toward climate action and marine awareness 126
La realtà virtuale come strumento di comprensione delle diverse identità di genere 114
Me in action: investigating the interplay between sense of agency and sense of ownership in a virtual reality environment 107
Gabbiadini A., Andrighetto, L., & Volpato, C. (2011). Moral disengagement in video games: The virtual borders of morality. 104
The virtual borders of morality: exposure to video games increases moral disengagement 95
The images of the other: processes of delegitimization in the past and present 81
The emotional impact of generative AI: negative emotions and perception of threat 75
Can virtual reality promote acceptance and understanding of gender non-conforming identities? A review 73
Embodiment in Nature: How Avatar Choice Shapes an Underwater Virtual Reality Experience 62
Intellingenza Artificiale 33
Can humans feel connected to AI? Perceived responsiveness drives social connection with AI chatbots 17
Map the Giants: a new citizen-science portal to map, study and protect the largest coral colonies 14
When the Source Is Artificial: Negative Emotions, Intergroup Anxiety, and Threat Responses to AI-Generated Video Content 13
AI-driven digital humans for E-contact: A pre-registered study on reducing intergroup bias with generative artificial intelligence 9
Totale 23.226
Categoria #
all - tutte 61.737
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 61.737


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021256 0 0 0 0 0 0 0 0 0 0 104 152
2021/20221.033 114 104 136 110 80 84 41 41 71 47 89 116
2022/20231.402 149 329 132 119 88 177 41 93 107 42 63 62
2023/20241.465 64 46 107 133 127 200 114 59 129 153 134 199
2024/20254.804 293 442 309 322 410 332 350 225 337 521 509 754
2025/20269.424 2.180 1.143 629 796 810 454 1.144 477 738 922 131 0
Totale 23.226