GABBIADINI, ALESSANDRO
 Distribuzione geografica
Continente #
NA - Nord America 8.035
AS - Asia 7.986
EU - Europa 7.004
SA - Sud America 834
AF - Africa 155
OC - Oceania 75
Continente sconosciuto - Info sul continente non disponibili 3
Totale 24.092
Nazione #
US - Stati Uniti d'America 7.534
IT - Italia 3.582
VN - Vietnam 2.681
SG - Singapore 1.684
CN - Cina 1.393
HK - Hong Kong 790
DE - Germania 648
BR - Brasile 601
RU - Federazione Russa 587
CA - Canada 414
GB - Regno Unito 330
SE - Svezia 322
FR - Francia 300
DK - Danimarca 238
BD - Bangladesh 210
IE - Irlanda 201
IN - India 198
KR - Corea 188
UA - Ucraina 172
NL - Olanda 142
TW - Taiwan 109
TR - Turchia 104
ID - Indonesia 99
FI - Finlandia 83
ES - Italia 72
AU - Australia 71
JP - Giappone 71
PH - Filippine 66
AR - Argentina 65
ZA - Sudafrica 65
PK - Pakistan 59
PL - Polonia 58
BE - Belgio 50
MX - Messico 49
EC - Ecuador 45
IQ - Iraq 44
SA - Arabia Saudita 42
AT - Austria 38
CH - Svizzera 37
CO - Colombia 31
MY - Malesia 30
MV - Maldive 29
VE - Venezuela 29
LT - Lituania 24
CL - Cile 23
IL - Israele 23
PT - Portogallo 21
TH - Thailandia 21
UZ - Uzbekistan 20
KE - Kenya 18
MA - Marocco 18
IR - Iran 17
PY - Paraguay 17
RO - Romania 17
AE - Emirati Arabi Uniti 13
EG - Egitto 12
AZ - Azerbaigian 11
CZ - Repubblica Ceca 11
HU - Ungheria 11
JO - Giordania 11
NO - Norvegia 11
HR - Croazia 10
LB - Libano 10
TN - Tunisia 10
BO - Bolivia 9
NP - Nepal 9
PE - Perù 8
SY - Repubblica araba siriana 8
AL - Albania 7
GR - Grecia 7
OM - Oman 7
ET - Etiopia 6
MO - Macao, regione amministrativa speciale della Cina 6
PA - Panama 6
SK - Slovacchia (Repubblica Slovacca) 6
UY - Uruguay 6
CI - Costa d'Avorio 5
CR - Costa Rica 5
DZ - Algeria 5
LV - Lettonia 5
MN - Mongolia 5
CY - Cipro 4
GE - Georgia 4
GT - Guatemala 4
LK - Sri Lanka 4
NG - Nigeria 4
NZ - Nuova Zelanda 4
TT - Trinidad e Tobago 4
AM - Armenia 3
BG - Bulgaria 3
DO - Repubblica Dominicana 3
KZ - Kazakistan 3
MU - Mauritius 3
PR - Porto Rico 3
RS - Serbia 3
AO - Angola 2
BS - Bahamas 2
BY - Bielorussia 2
BZ - Belize 2
EE - Estonia 2
Totale 24.059
Città #
Ann Arbor 1.188
Milan 1.005
Singapore 981
Ho Chi Minh City 802
Hong Kong 704
Hanoi 692
San Jose 637
Ashburn 591
Frankfurt am Main 275
Toronto 273
Chandler 259
Wilmington 253
Rome 246
Santa Clara 224
Houston 212
New York 208
Woodbridge 202
Fairfield 195
Dublin 188
Dallas 183
Los Angeles 183
Beijing 178
Dearborn 177
Hefei 175
Jacksonville 159
Boardman 156
Chicago 132
The Dalles 117
Seoul 114
Seattle 107
Florence 105
Monza 105
Cambridge 96
Princeton 94
Council Bluffs 80
Haiphong 80
Shanghai 79
Nanjing 74
Da Nang 71
Lauterbourg 70
Moscow 65
Buffalo 63
Ninh Bình 59
Munich 58
Biên Hòa 56
São Paulo 54
Columbus 52
Quận Bình Thạnh 50
Ha Long 49
Stockholm 48
Tokyo 47
Hải Dương 46
Jakarta 46
Dong Ket 45
Turin 44
Chennai 42
Guangzhou 42
Verona 41
Can Tho 37
Genoa 37
Bologna 35
London 35
Vũng Tàu 35
Helsinki 34
Orem 34
Thái Nguyên 34
Sesto San Giovanni 33
Brussels 32
Seveso 32
Bergamo 31
Quận Một 31
Genova 30
Lawrence 30
Naples 30
Padova 30
Wuhan 30
Amsterdam 28
Nuremberg 28
Johannesburg 27
Atlanta 26
Bắc Ninh 26
Nanchang 26
Sydney 26
Hangzhou 24
Melbourne 24
Montreal 24
Shenyang 24
Warsaw 24
Bắc Giang 23
Lachine 23
San Diego 23
Bari 22
Shenzhen 22
Altamura 21
Parma 21
San Francisco 21
Baghdad 20
Leeds 20
Tianjin 20
Zurich 20
Totale 13.730
Nome #
The emotional impact of generative AI: negative emotions and perception of threat 1.139
Violent video games and aggression 782
Acting like a tough guy: Violent-sexist video games, identification with game characters, masculine beliefs, & empathy for female violence victims 613
Artificial Intelligence in the Eyes of Society: Assessing Social Risk and Social Value Perception in a Novel Classification 591
The lone gamer: Social exclusion predicts violent video game preferences and fuels aggressive inclinations in adolescent players 590
Enjoying art: an evolutionary perspective on the esthetic experience from emotion elicitors 566
Grammatical, semantic and stereotypical gender in Italian: an eye-tracking study 522
Work and freedom? Working self-objectification and belief in personal free will 507
Gender agreement with engineers, teachers and artists: an eyetracking study 469
Interactive Effect of Moral Disengagement and Violent Video Games on Self-control, Cheating and Aggression 456
Map the Giants: preliminary results in locating the largest coral colonies in the Maldives 453
An Internet-Based Multi-Approach Intervention Targeting University Students Suffering from Psychological Problems: Design, Implementation, and Evaluation 446
Excluded From All Humanity: Animal Metaphors Exacerbate the Consequences of Social Exclusion 415
Brief report: Does exposure to violent video games increase moral disengagement among adolescents? 412
Lonely hearts and angry minds: Online dating rejection increases male (but not female) hostility 410
Do self-objectified women believe themselves to be free? Sexual objectification and belief in personal free will 395
From Stars to Sustainability: An Integrated Analysis of Sustainable Practices and Environmental Policies in Maldives Resorts 376
Heart Rate Variability reveals the fight between racially biased and politically correct behaviour 371
When work alienation leads to social alienation: On the relational disconnection effects of workplace objectification 351
Together Apart: The Mitigating Role of Digital Communication Technologies on Negative Affect During the COVID-19 Outbreak in Italy 349
Meet Kica: Design, prototyping and user testing of a mobile application based on the WHO Caregiver Skills Training 345
Does Pokémon Go lead to a more physically active life style? 332
"Italiani brava gente." Effetti di un mito storico sulle relazioni sociali contempranee 321
Objectified conformity: working self-objectification increases conforming behavior* 315
The connection between Instagram and materialism and its relationship with the objectification of others and system justification beliefs 313
Loneliness, Escapism, and Identification With Media Characters: An Exploration of the Psychological Factors Underlying Binge-Watching Tendency 312
Preliminary evidence of the effectiveness of a brief self-control intervention on reducing the short-term harmful consequences of violent video games on adolescents 309
Artificial Intelligence in the Workplace: Effects on Self-Efficacy, Self-Objectification and Beliefs in Free Will 308
Grand Theft Auto is a “Sandbox” Game, but There are Weapons, Criminals, and Prostitutes in the Sandbox: Response to Ferguson and Donnellan (2017) 307
The ACME shop: A paradigm to investigate working (self-) objectification 302
Virtual users support forum: Do community members really want to help you? 299
Oggettivazione e conformismo: l’effetto dell’auto-oggettivazione lavorativa sulla tendenza ad adeguarsi alle opinioni altrui 296
Neuromodulation can reduce aggressive behavior elicited by violent video games 289
Fitness mobile apps positively affect attitudes, perceived behavioral control and physical activities 289
Lavoro e libertà. Auto-oggettivazione lavorativa e percezione di libero arbitrio personale 287
Realtà Virtuale e psichedelia: le potenzialità delle esperienze tecnodeliche alla conquista della mente. 285
An Internet-Based Multi-Approach Intervention Targeting University Students Suffering from Psychological Problems: MindBlooming 279
Working objectification 2.0: A theoretical analysis of datafication’s impact on labor in the next future 267
Picturing the other: Targets of delegitimization across time 264
Identification processes in online groups: Identity motives in the virtual realm of MMORPGs 264
From person to data: interacting with artificial intelligence can foster self-objectification processes in the work environment 261
Partecipation in virtual communities 261
Developing Effective Educational Chatbots with ChatGPT prompts: Insights from Preliminary Tests in a Case Study on Social Media Literacy 256
Consensus on media violence effects: Comment on Bushman, Gollwitzer, and Cruz 256
Internet come strumento di ricerca: Linee guida per la creazione di web survey 255
“Italiani brava gente”: I pregiudizi degli italiani tra passato e presente 250
Gli oggetti non scelgono: auto-oggettivazione sessuale e ridotta percezione di libero arbitrio. 250
Can AI-Powered Chatbots Serve as Social Connections? An Experimental Investigation of Interaction Characteristics. 244
Corrigendum: Together Apart: The Mitigating Role of Digital Communication Technologies on Negative Affect During the COVID-19 Outbreak in Italy (Frontiers in Psychology, (2020), 11, (554678), 10.3389/fpsyg.2020.554678) 243
Teaching after the pandemic: The role of technostress and organizational support on intentions to adopt remote teaching technologies 238
Are immigrant women and men perceived the same way? A study of their stereotype contents in Italian society 236
Adolescent Immoral Behaviors as a Function of Moral Disengagement and Violent Gameplay 235
Le immagini degli altri: Processi di delegittimazione nel passato e nel presente 235
Can time flow differently if you are a virtual reality newcomer? 230
Uncovering the association between strategy video games and self-regulation: A correlational study 229
The Shadow of the Italian Colonial Experience: The Impact of Collective Emotions on Intentions to Help the Victims’ Descendants 228
Workflow management social systems: A new socio-psychological perspective on process management 228
Il peso del passato: sentimenti di colpa e vergogna collettiva nell’evocazione del colonialismo italiano 225
Working self-objectification and conformity: an experimental study. 223
Original dataset used in the article “Does Pokémon Go lead to a more physically active life style?” 219
Feeling Like an Object: Working Self-Objectification decreases personal free will. 216
Work and Freedom: working Self-Objectification and Belief in Personal Free Will 212
Learning to Prompt in the Classroom to Understand AI Limits: A Pilot Study 209
Developing Effective Educational Chatbots with ChatGPT prompts: Insights from Preliminary Tests in a Case Study on Social Media Literacy (with appendix) 208
A virtual reality environment to study work-related objectification 206
An Observatory to monitor range extension of the Mediterranean monk seal based on its eDNA traces: collecting data and delivering results in the “Open Science” era 205
The virtual borders of morality: Exposure to violent videogames increases moral disengagement 202
La maschilità nelle colonie italiane 187
Strategie di riduzione della “competitive victimhood” in Kosovo: il ruolo del contatto indiretto e dell’identificazione con un common-ingroup 184
Testing the Model of Goal-Directed Behavior for Predicting Binge Drinking Among Young People 180
Dall'essere umano all'essere dato: datafication come nuova forma di deumanizzaizone. 175
Identification processes in online groups: Motivational theories in the virtual realm of MMORPGs 172
La realtà virtuale come strumento di comprensione delle diverse identità di genere 157
Can Chatbots Elicit Closeness? Response Style Shapes Human-AI Social Connection 148
Playing with Corals: football as a gateway toward climate action and marine awareness 146
Can virtual reality promote acceptance and understanding of gender non-conforming identities? A review 130
Me in action: investigating the interplay between sense of agency and sense of ownership in a virtual reality environment 125
Gabbiadini A., Andrighetto, L., & Volpato, C. (2011). Moral disengagement in video games: The virtual borders of morality. 107
The virtual borders of morality: exposure to video games increases moral disengagement 98
The images of the other: processes of delegitimization in the past and present 92
Can humans feel connected to AI? Perceived responsiveness drives social connection with AI chatbots 83
Embodiment in Nature: How Avatar Choice Shapes an Underwater Virtual Reality Experience 77
Intellingenza Artificiale 55
AI-driven digital humans for E-contact: A pre-registered study on reducing intergroup bias with generative artificial intelligence 42
When the Source Is Artificial: Negative Emotions, Intergroup Anxiety, and Threat Responses to AI-Generated Video Content 40
Map the Giants: a new citizen-science portal to map, study and protect the largest coral colonies 20
Totale 24.674
Categoria #
all - tutte 66.452
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 66.452


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021152 0 0 0 0 0 0 0 0 0 0 0 152
2021/20221.033 114 104 136 110 80 84 41 41 71 47 89 116
2022/20231.402 149 329 132 119 88 177 41 93 107 42 63 62
2023/20241.465 64 46 107 133 127 200 114 59 129 153 134 199
2024/20254.804 293 442 309 322 410 332 350 225 337 521 509 754
2025/202610.872 2.180 1.143 629 796 810 441 1.118 471 728 902 725 929
Totale 24.674