Violent video games glorify and reward immoral behaviors (e.g., murder, assault, rape, robbery, arson, motor vehicle theft). Based on the moral disengagement theory, we predicted that violent games would increase multiple immoral behaviors (i.e., lack of self-control, cheating, aggression), especially for people high in moral disengagement. High school students (N ¼ 172) who had completed a measure of moral disengagement were randomly assigned to play one of the Grand Theft Auto (GTA) violent video games, or a nonviolent game. Self-control was measured using the weight of uneaten chocolates (i.e., M&M’s) in a bowl by the computer. After gameplay, participants could cheat on a test to win raffle tickets for attractive prizes (e.g., iPad). Aggression was measured using a competitive task in which participants could give an ostensible partner unpleasant noise blasts through headphones. Results showed that violent video games decreased self-control and increased cheating and aggression, especially for people high in moral disengagement.

Gabbiadini, A., Riva, P., Andrighetto, L., Volpato, C., Bushman, B. (2014). Interactive Effect of Moral Disengagement and Violent Video Games on Self-control, Cheating and Aggression. SOCIAL PSYCHOLOGICAL & PERSONALITY SCIENCE, 5(4), 451-458 [10.1177/1948550613509286].

Interactive Effect of Moral Disengagement and Violent Video Games on Self-control, Cheating and Aggression

GABBIADINI, ALESSANDRO;RIVA, PAOLO;VOLPATO, CHIARA;
2014

Abstract

Violent video games glorify and reward immoral behaviors (e.g., murder, assault, rape, robbery, arson, motor vehicle theft). Based on the moral disengagement theory, we predicted that violent games would increase multiple immoral behaviors (i.e., lack of self-control, cheating, aggression), especially for people high in moral disengagement. High school students (N ¼ 172) who had completed a measure of moral disengagement were randomly assigned to play one of the Grand Theft Auto (GTA) violent video games, or a nonviolent game. Self-control was measured using the weight of uneaten chocolates (i.e., M&M’s) in a bowl by the computer. After gameplay, participants could cheat on a test to win raffle tickets for attractive prizes (e.g., iPad). Aggression was measured using a competitive task in which participants could give an ostensible partner unpleasant noise blasts through headphones. Results showed that violent video games decreased self-control and increased cheating and aggression, especially for people high in moral disengagement.
Articolo in rivista - Articolo scientifico
Aggression, violent videogames, cheating, moral disengagement
English
2014
5
4
451
458
reserved
Gabbiadini, A., Riva, P., Andrighetto, L., Volpato, C., Bushman, B. (2014). Interactive Effect of Moral Disengagement and Violent Video Games on Self-control, Cheating and Aggression. SOCIAL PSYCHOLOGICAL & PERSONALITY SCIENCE, 5(4), 451-458 [10.1177/1948550613509286].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10281/48684
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