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Mostrati risultati da 1 a 9 di 9
Psychometric Analysis and Validation of the Italian Bergen Facebook Addiction Scale
2023 Soraci, P; Ferrari, A; Barberis, N; Luvara, G; Urso, A; Del Fante, E; Griffiths, M
Psychometric Validation of the Internet Disorder Scale–Short Form in an Italian Adult Sample
2022 Soraci, P; Ferrari, A; Bonanno, E; Rosanna, D; Repice, E; Griffiths, M
Validation and Psychometric Evaluation of the Italian Version of the Fear of COVID-19 Scale
2022 Soraci, P; Ferrari, A; Abbiati, F; Delfante, E; Depace, R; Urso, A; Griffith, S
DIGITAL HUMANITY. Do Users' Gaming Habits Affect the Perceived Human-Likeness of Virtual Agents in a Simulated Human Interaction?
2021 Ferrari, A
Psychometric Properties of the Italian Version of the Smartphone Application-Based Addiction Scale (SABAS)
2021 Soraci, P; Ferrari, A; Antonino, U; Griffiths, M
What Is the Relationship Among Positive Emotions, Sense of Presence, and Ease of Interaction in Virtual Reality Systems? An On-Site Evaluation of a Commercial Virtual Experience
2020 Pallavicini, F; Pepe, A; Ferrari, A; Garcea, G; Zanacchi, A; Mantovani, F
What Distinguishes a Traditional Gaming Experience from One in Virtual Reality? An Exploratory Study
2018 Pallavicini, F; Ferrari, A; Zini, A; Garcea, G; Zanacchi, A; Barone, G; Mantovani, F
Video Games for Well-Being: A Systematic Review on the Application of Computer Games for Cognitive and Emotional Training in the Adult Population
2018 Pallavicini, F; Ferrari, A; Mantovani, F
Effectiveness of virtual reality survival horror games for the emotional elicitation: Preliminary insights using resident evil 7: Biohazard
2018 Pallavicini, F; Ferrari, A; Pepe, A; Garcea, G; Zanacchi, A; Mantovani, F
Mostrati risultati da 1 a 9 di 9
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