Ferrari, A., Soraci, P. (2022). Ludonarrative Dissonance in The Last of Us Part II: Attempting to Create Empathy with a Villain. In Proceedings of the 8th International Virtual Conference on Human Interaction and Emerging Technologies, lHlET 2022 (pp. 26-35). lHlET 2022. [10.54941/ahfe1002709].

Ludonarrative Dissonance in The Last of Us Part II: Attempting to Create Empathy with a Villain

Ferrari, Ambra
Primo
;
2022

Capitolo o saggio
empathy, story-based videogames, ludonarrative
English
Proceedings of the 8th International Virtual Conference on Human Interaction and Emerging Technologies, lHlET 2022
2022
68
lHlET 2022.
26
35
Ferrari, A., Soraci, P. (2022). Ludonarrative Dissonance in The Last of Us Part II: Attempting to Create Empathy with a Villain. In Proceedings of the 8th International Virtual Conference on Human Interaction and Emerging Technologies, lHlET 2022 (pp. 26-35). lHlET 2022. [10.54941/ahfe1002709].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10281/497201
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