This paper presents FaTe2, an edutainment environment for children that combines a variety of paradigms: storytelling, hypertext, games, collaborative learning, and social interaction. FaTe2 provides a web based, multi-user, multi-dimension hyperspace, where children (aged 8-11) can meet, chat, play, and perform storytelling activities in collaboration. Small groups of kids - working both shoulder to shoulder and remotely - can explore together multimedia interactive stories rendered by means of 2D and 3D scenes; they can perform a variety of educational games and narrative activities; they can personalize scene elements and collaboratively create their own narrative flows, generating a multidimensional (i.e., 2D and 3D) hyperstory from the linear multimedia stories that are built-in in the system. The paper describes the background of FaTe2, its "child-centered" design (informed by field studies on kids' storytelling), and its implementation approach. We finally discuss how kids represent a challenging "category of target users" who may open new perspectives for hypertext practice and research.

Forfori, M., Garzotto, F. (2006). Hyperstories and Social Interaction in 2D and 3D Edutainment Spaces for Children. In Proceedings of the Seventeenth ACM Conference on Hypertext and Hypermedia, HT'06 (pp.57-68) [10.1145/1149941.1149955].

Hyperstories and Social Interaction in 2D and 3D Edutainment Spaces for Children

Garzotto, F
2006

Abstract

This paper presents FaTe2, an edutainment environment for children that combines a variety of paradigms: storytelling, hypertext, games, collaborative learning, and social interaction. FaTe2 provides a web based, multi-user, multi-dimension hyperspace, where children (aged 8-11) can meet, chat, play, and perform storytelling activities in collaboration. Small groups of kids - working both shoulder to shoulder and remotely - can explore together multimedia interactive stories rendered by means of 2D and 3D scenes; they can perform a variety of educational games and narrative activities; they can personalize scene elements and collaboratively create their own narrative flows, generating a multidimensional (i.e., 2D and 3D) hyperstory from the linear multimedia stories that are built-in in the system. The paper describes the background of FaTe2, its "child-centered" design (informed by field studies on kids' storytelling), and its implementation approach. We finally discuss how kids represent a challenging "category of target users" who may open new perspectives for hypertext practice and research.
paper
Collaborative storytelling; Edutainment; Hypernarrative; IDC (Interaction Design and Children); Social interaction; Story grammar;
English
Seventeenth ACM Conference on Hypertext and Hypermedia, HT'06 - 22 August 2006 - 25 August 2006
2006
Proceedings of the Seventeenth ACM Conference on Hypertext and Hypermedia, HT'06
9781595934178
2006
2006
57
68
none
Forfori, M., Garzotto, F. (2006). Hyperstories and Social Interaction in 2D and 3D Edutainment Spaces for Children. In Proceedings of the Seventeenth ACM Conference on Hypertext and Hypermedia, HT'06 (pp.57-68) [10.1145/1149941.1149955].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10281/563067
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