The social basis for learning, particularly in childhood, has been acknowledged since the seminal research of the Russian psychologist Lev Vygotsky. Although his theory is very often cited in HCI literature as a theoretical basis for the design of multi-user interactive artefacts, little empirical data is available that assess Vygotsky's thesis in this domain. This paper presents an empirical study that investigated the learning impact of social interaction in the context of children online edutainment. We developed "multiplayer" and "individual" configurations of an educational internet game and measured the learning benefits of "playing together" and "playing alone" in 54 children from a local elementary school. Not surprisingly, our findings confirm that Vygotsky was right. They provide some empirical evidence that in contexts of online gaming, the presence of interpersonal communication, collective goals, and social activities has measurable beneficial effects on children learning.
Garzotto, F. (2007). Was vygotsky right? Evaluating learning effects of social interaction in children internet games. In Human-Computer Interaction - INTERACT 2007 11th IFIP TC 13 International Conference, Rio de Janeiro, Brazil, September 10-14, 2007, Proceedings, Part II (pp.376-389). Springer Verlag [10.1007/978-3-540-74800-7_33].
Was vygotsky right? Evaluating learning effects of social interaction in children internet games
Garzotto, F
2007
Abstract
The social basis for learning, particularly in childhood, has been acknowledged since the seminal research of the Russian psychologist Lev Vygotsky. Although his theory is very often cited in HCI literature as a theoretical basis for the design of multi-user interactive artefacts, little empirical data is available that assess Vygotsky's thesis in this domain. This paper presents an empirical study that investigated the learning impact of social interaction in the context of children online edutainment. We developed "multiplayer" and "individual" configurations of an educational internet game and measured the learning benefits of "playing together" and "playing alone" in 54 children from a local elementary school. Not surprisingly, our findings confirm that Vygotsky was right. They provide some empirical evidence that in contexts of online gaming, the presence of interpersonal communication, collective goals, and social activities has measurable beneficial effects on children learning.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.


