A number of existing projects have explored the paradigm of Tangible Interaction for creating effective learning experiences in different contexts, including schools, museums, or outdoor environments. Current research has been mainly focused on developing new systems and new forms of user experience. Limited attention has been paid on making the development process of tangible interaction applications simple, fast, low cost, and sustainable. In this paper, we highlight that end-user development is a promising paradigm to address these issues. We focus on the domain of museum edutaiment, and discuss a prototype tool that supports non ICT professionals in the implementation and maintenance of game-based tangible interaction experiences for young visitors.
Torrebruno, A., Garzotto, F. (2008). Supporting Tangible Interaction for Museum Edutaiment. In Proceedings of ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp.1593-1608).
Supporting Tangible Interaction for Museum Edutaiment
Garzotto, F
2008
Abstract
A number of existing projects have explored the paradigm of Tangible Interaction for creating effective learning experiences in different contexts, including schools, museums, or outdoor environments. Current research has been mainly focused on developing new systems and new forms of user experience. Limited attention has been paid on making the development process of tangible interaction applications simple, fast, low cost, and sustainable. In this paper, we highlight that end-user development is a promising paradigm to address these issues. We focus on the domain of museum edutaiment, and discuss a prototype tool that supports non ICT professionals in the implementation and maintenance of game-based tangible interaction experiences for young visitors.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.


