Autism is a pervasive developmental disorder characterized by abnormal behaviors along multiple dimensions (socialization, communication, and imagination). An increasing number of technologies devoted to children with autism have appeared in the research arena and the marketplace. Our interest is on interactive tools that exploit motion-based touchless interaction, where technology can be controlled using body movements and gestures without wearing additional aides (e.g., data gloves, head mounted display, remote controllers, or body markers). In spite of the increasing popularity of this interaction paradigm, its adoption in therapeutic and educational contexts for autistic children is very limited and research in this domain is still in its infancy. The chapter provides an overview of the current state of the art and describes a field study and that explores the benefits of motion-based touchless gaming for autistic children with low-moderate cognitive deficit, low- medium sensory-motor dysfunction, and motor autonomy. Our findings show that motion-based touchless gaming led to improvements of attention skills for all participants to own study, and suggest future research directions in interactive technology for autistic children.

Garzotto, F., Valoriani, M., Bartoli, L. (2014). Touchless Motion-Based Interaction for Therapy of Autistic Children. In M. Ma, L.C. Jain, P. Anderson (a cura di), Virtual, Augmented Reality and Serious Games for Healthcare 1 (pp. 471-494). Springer Berlin Heidelberg [10.1007/978-3-642-54816-1_23].

Touchless Motion-Based Interaction for Therapy of Autistic Children

Garzotto F.;
2014

Abstract

Autism is a pervasive developmental disorder characterized by abnormal behaviors along multiple dimensions (socialization, communication, and imagination). An increasing number of technologies devoted to children with autism have appeared in the research arena and the marketplace. Our interest is on interactive tools that exploit motion-based touchless interaction, where technology can be controlled using body movements and gestures without wearing additional aides (e.g., data gloves, head mounted display, remote controllers, or body markers). In spite of the increasing popularity of this interaction paradigm, its adoption in therapeutic and educational contexts for autistic children is very limited and research in this domain is still in its infancy. The chapter provides an overview of the current state of the art and describes a field study and that explores the benefits of motion-based touchless gaming for autistic children with low-moderate cognitive deficit, low- medium sensory-motor dysfunction, and motor autonomy. Our findings show that motion-based touchless gaming led to improvements of attention skills for all participants to own study, and suggest future research directions in interactive technology for autistic children.
Capitolo o saggio
Details about financial support for research, including funding sources and grant numbers as provided in academic publications;
English
Virtual, Augmented Reality and Serious Games for Healthcare 1
Ma, M; Jain, LC; Anderson, P
2014
9783642548154
68
Springer Berlin Heidelberg
471
494
Garzotto, F., Valoriani, M., Bartoli, L. (2014). Touchless Motion-Based Interaction for Therapy of Autistic Children. In M. Ma, L.C. Jain, P. Anderson (a cura di), Virtual, Augmented Reality and Serious Games for Healthcare 1 (pp. 471-494). Springer Berlin Heidelberg [10.1007/978-3-642-54816-1_23].
none
File in questo prodotto:
Non ci sono file associati a questo prodotto.

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10281/561506
Citazioni
  • Scopus 10
  • ???jsp.display-item.citation.isi??? ND
Social impact