It is sometimes a challenge to access to specific skills assessments and training programs for children with special needs. In the case of visual perception, and more specifically eye-motor coordination, methods like the Frostig one are not adapted to all children. In this paper, we present a two steps co-design process with therapists and children in order to come up with an alternative solution. The first prototype that came out of the first step is a touch-ready game on tablets called WAYZ and based on a specific type of exercise from the Frostig program. It is highly customisable and comes with innovative features. It could improve the learning process and, as such, it is the subject of an upcoming study which will take place as a second step within the design process.

Rougnant, A., Gelsomini, M., Garzotto, F. (2017). WAYZ: A co-designed touch-ready game for children with special needs to assess and improve visual perception skills. In 2017 IEEE 25th International Requirements Engineering Conference Workshops (REW) (pp.160-163). Institute of Electrical and Electronics Engineers Inc. [10.1109/REW.2017.40].

WAYZ: A co-designed touch-ready game for children with special needs to assess and improve visual perception skills

Garzotto, Franca
2017

Abstract

It is sometimes a challenge to access to specific skills assessments and training programs for children with special needs. In the case of visual perception, and more specifically eye-motor coordination, methods like the Frostig one are not adapted to all children. In this paper, we present a two steps co-design process with therapists and children in order to come up with an alternative solution. The first prototype that came out of the first step is a touch-ready game on tablets called WAYZ and based on a specific type of exercise from the Frostig program. It is highly customisable and comes with innovative features. It could improve the learning process and, as such, it is the subject of an upcoming study which will take place as a second step within the design process.
paper
Accessibility; Children; Co-design; Customisation; Game; Participatory design; Requirements; Special needs; Tablet; Visual perception;
English
25th IEEE International Requirements Engineering Conference Workshops, REW 2017 - 04-08 September 2017
2017
2017 IEEE 25th International Requirements Engineering Conference Workshops (REW)
9781538634882
2017
160
163
8054846
reserved
Rougnant, A., Gelsomini, M., Garzotto, F. (2017). WAYZ: A co-designed touch-ready game for children with special needs to assess and improve visual perception skills. In 2017 IEEE 25th International Requirements Engineering Conference Workshops (REW) (pp.160-163). Institute of Electrical and Electronics Engineers Inc. [10.1109/REW.2017.40].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10281/561138
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