Our research explores the potential of Wearable Immersive Virtual Reality (WIVR) as learning tool for children with disability, particularly Neurodevelopmental Disorder (NDDs). NDD is characterized by severe and often co-existing deficits in the cognitive, emotional, and motor areas. The paper discusses the learning potential of WIVR and presents the design and preliminary evaluation of Wildcard, a novel WIVR system designed in cooperation with NDD specialists. Virtual environments are displayed on a smartphone placed inside a commercial low cost VR viewer while children interact with the virtual world through gaze focus and direction. An exploratory study performed at a care center sheds a light on the behavior of children with NDDs in wearable immersive virtual reality environments and highlights the learning potential as well as the possible difficulties of using this technology with this target group.

Garzotto, F., Gelsomini, M., Occhiuto, D., Matarazzo, V., Messina, N. (2017). Wearable immersive virtual reality for children with disability: A case study. In IDC '17: Proceedings of the 2017 Conference on Interaction Design and Children (pp.478-483). Association for Computing Machinery, Inc [10.1145/3078072.3084312].

Wearable immersive virtual reality for children with disability: A case study

Garzotto, Franca;
2017

Abstract

Our research explores the potential of Wearable Immersive Virtual Reality (WIVR) as learning tool for children with disability, particularly Neurodevelopmental Disorder (NDDs). NDD is characterized by severe and often co-existing deficits in the cognitive, emotional, and motor areas. The paper discusses the learning potential of WIVR and presents the design and preliminary evaluation of Wildcard, a novel WIVR system designed in cooperation with NDD specialists. Virtual environments are displayed on a smartphone placed inside a commercial low cost VR viewer while children interact with the virtual world through gaze focus and direction. An exploratory study performed at a care center sheds a light on the behavior of children with NDDs in wearable immersive virtual reality environments and highlights the learning potential as well as the possible difficulties of using this technology with this target group.
paper
Accessibility; Immersive Virtual Reality; Neurodevelopmental Disorder;
English
16th International ACM Conference on Interaction Design and Children, IDC 2017 - June 27 - 30, 2017
2017
IDC '17: Proceedings of the 2017 Conference on Interaction Design and Children
9781450349215
2017
478
483
reserved
Garzotto, F., Gelsomini, M., Occhiuto, D., Matarazzo, V., Messina, N. (2017). Wearable immersive virtual reality for children with disability: A case study. In IDC '17: Proceedings of the 2017 Conference on Interaction Design and Children (pp.478-483). Association for Computing Machinery, Inc [10.1145/3078072.3084312].
File in questo prodotto:
File Dimensione Formato  
Garzotto-2017-IDC 2017-VoR.pdf

Solo gestori archivio

Tipologia di allegato: Publisher’s Version (Version of Record, VoR)
Licenza: Tutti i diritti riservati
Dimensione 1.71 MB
Formato Adobe PDF
1.71 MB Adobe PDF   Visualizza/Apri   Richiedi una copia

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10281/556614
Citazioni
  • Scopus 45
  • ???jsp.display-item.citation.isi??? 38
Social impact