“Social stories” are used in educational interventions for subjects with Neurodevelopmental Disorder (NDD) to help them gain an accurate understanding of social situations, develop autonomy and learn appropriate behavior. Traditionally, a Social Story is a short narrative that uses paper sheets, animations, or videos to describe a social situation of every day life (e.g., “going to school”, “visiting a museum”, “shopping at the supermarket”). In our research, we exploit Wearable Immersive Virtual Reality (WIVR) technology to create a novel form of social story called Wearable Immersive Social Story (WISS). The paper describes the design process, performed in collaboration with NDD experts, leading to the definition of WISS. We also describe an authoring tool that enables therapists to develop WISSes and to personalize them for the specific needs of each person with NDD.

Garzotto, F., Gelsomini, M., Matarazzo, V., Messina, N., Occhiuto, D. (2018). Designing Wearable Immersive “Social Stories” for Persons with Neurodevelopmental Disorder. In M. Antona, C. Stephanidis (a cura di), Universal Access in Human-Computer Interaction. Methods, Technologies, and Users 12th International Conference, UAHCI 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part I (pp. 517-529). Springer [10.1007/978-3-319-92049-8_37].

Designing Wearable Immersive “Social Stories” for Persons with Neurodevelopmental Disorder

Garzotto, Franca;
2018

Abstract

“Social stories” are used in educational interventions for subjects with Neurodevelopmental Disorder (NDD) to help them gain an accurate understanding of social situations, develop autonomy and learn appropriate behavior. Traditionally, a Social Story is a short narrative that uses paper sheets, animations, or videos to describe a social situation of every day life (e.g., “going to school”, “visiting a museum”, “shopping at the supermarket”). In our research, we exploit Wearable Immersive Virtual Reality (WIVR) technology to create a novel form of social story called Wearable Immersive Social Story (WISS). The paper describes the design process, performed in collaboration with NDD experts, leading to the definition of WISS. We also describe an authoring tool that enables therapists to develop WISSes and to personalize them for the specific needs of each person with NDD.
Capitolo o saggio
360° videos; Neurodevelopmental disorder; Social story; Storytelling; Virtual reality; Wearable immersive;
English
Universal Access in Human-Computer Interaction. Methods, Technologies, and Users 12th International Conference, UAHCI 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part I
Antona, M; Stephanidis, C
2018
9783319920511
10907 LNCS
Springer
517
529
Garzotto, F., Gelsomini, M., Matarazzo, V., Messina, N., Occhiuto, D. (2018). Designing Wearable Immersive “Social Stories” for Persons with Neurodevelopmental Disorder. In M. Antona, C. Stephanidis (a cura di), Universal Access in Human-Computer Interaction. Methods, Technologies, and Users 12th International Conference, UAHCI 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part I (pp. 517-529). Springer [10.1007/978-3-319-92049-8_37].
none
File in questo prodotto:
Non ci sono file associati a questo prodotto.

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10281/556561
Citazioni
  • Scopus 5
  • ???jsp.display-item.citation.isi??? 4
Social impact