The core contribution of this paper lies in exploring new spaces of interaction for children with Intellectual Developmental Disorder (IDD). In the KROG (Kinect-RObot for Gaming) Project, we blend full-body interaction, virtual worlds on large screens, motion sensing technology, and mobile robots to support game-based interventions. This paper highlights the design challenges induced by this mix of technologies and interaction paradigms, presents the prototypes that have been iteratively designed and tested with 22 specialists, and discusses the lessons learned from our project.

Bonarini, A., Clasadonte, F., Garzotto, F., Gelsomini, M. (2015). Blending robots and full-body interaction with large screens for children with intellectual disability. In Proceedings of the 14th International Conference on Interaction Design and Children (pp.351-354). Association for Computing Machinery, Inc [10.1145/2771839.2771914].

Blending robots and full-body interaction with large screens for children with intellectual disability

Garzotto, F;
2015

Abstract

The core contribution of this paper lies in exploring new spaces of interaction for children with Intellectual Developmental Disorder (IDD). In the KROG (Kinect-RObot for Gaming) Project, we blend full-body interaction, virtual worlds on large screens, motion sensing technology, and mobile robots to support game-based interventions. This paper highlights the design challenges induced by this mix of technologies and interaction paradigms, presents the prototypes that have been iteratively designed and tested with 22 specialists, and discusses the lessons learned from our project.
paper
Robot for disability; Autism; Robot Game; Kinect; Human-Robot Interaction; Human-Computer Interaction
English
14th International Conference on Interaction Design and Children - 21 June 2015 through 24 June 2015
June 2015
Proceedings of the 14th International Conference on Interaction Design and Children
9781450335904
2015
351
354
2771914
none
Bonarini, A., Clasadonte, F., Garzotto, F., Gelsomini, M. (2015). Blending robots and full-body interaction with large screens for children with intellectual disability. In Proceedings of the 14th International Conference on Interaction Design and Children (pp.351-354). Association for Computing Machinery, Inc [10.1145/2771839.2771914].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10281/553824
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