Multisensory Environments have been focused on use cases centered on learning skills and cognitive rehabilitation, which limits physical exercise to be a means rather than an end. A novel solution to this problem comes from Sensorized Climbing Walls, which will allow UX designers to explore a previously unexplored interaction mode using the entire wall as an interactive surface and suggest physical activities with a clear and central physical rehabilitation goal. Research on Sensorized Climbing Walls to date has mainly focused on measurement for enhancing performance. Merging Sensorized Climbing Walls and Multisensory Environments, new opportunities arise to offer more playful experiences to better engage patients in otherwise strenuous exercise routines. The two technologies have proven valuable assets to support children with disabilities and offer complementary sets of stimuli. The development of this new integrated system will open up a new field of study for multisensory physical rehabilitation, Multisensory Environments, and climbing therapy.

Secco, M., Gianotti, M., Colombo, A., Garzotto, F. (2023). Multisensory Climbing in the Magic Room. In Human-Computer Interaction – INTERACT 2023 19th IFIP TC13 International Conference, York, UK, August 28 – September 1, 2023, Proceedings, Part IV (pp.533-538). Springer Science and Business Media Deutschland GmbH [10.1007/978-3-031-42293-5_68].

Multisensory Climbing in the Magic Room

Garzotto, Franca
2023

Abstract

Multisensory Environments have been focused on use cases centered on learning skills and cognitive rehabilitation, which limits physical exercise to be a means rather than an end. A novel solution to this problem comes from Sensorized Climbing Walls, which will allow UX designers to explore a previously unexplored interaction mode using the entire wall as an interactive surface and suggest physical activities with a clear and central physical rehabilitation goal. Research on Sensorized Climbing Walls to date has mainly focused on measurement for enhancing performance. Merging Sensorized Climbing Walls and Multisensory Environments, new opportunities arise to offer more playful experiences to better engage patients in otherwise strenuous exercise routines. The two technologies have proven valuable assets to support children with disabilities and offer complementary sets of stimuli. The development of this new integrated system will open up a new field of study for multisensory physical rehabilitation, Multisensory Environments, and climbing therapy.
paper
Multisensory Environment; Sensorized Climbing Wall; Technological aided physical exercise;
English
19th IFIP TC13 International Conference - August 28 – September 1, 2023
2023
Human-Computer Interaction – INTERACT 2023 19th IFIP TC13 International Conference, York, UK, August 28 – September 1, 2023, Proceedings, Part IV
9783031422928
2023
14145 LNCS
533
538
reserved
Secco, M., Gianotti, M., Colombo, A., Garzotto, F. (2023). Multisensory Climbing in the Magic Room. In Human-Computer Interaction – INTERACT 2023 19th IFIP TC13 International Conference, York, UK, August 28 – September 1, 2023, Proceedings, Part IV (pp.533-538). Springer Science and Business Media Deutschland GmbH [10.1007/978-3-031-42293-5_68].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10281/524292
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