The demo introduces Reflex, a phy-gital game for children and adolescents with Neuro-Developmental Disorder. The game, offered through a cross-platform application for smartphones and tablets, bridges the digital and the physical worlds by tracking, via a bottom-looking mirror positioned on the device camera, physical items placed on a table. This new interaction paradigm, the first pilot study and its adaptability to each user profile reveals an unexplored potential for learning.

Gelsomini, M., Spitale, M., Beccaluva, E., Viola, L., Garzotto, F. (2019). Reflex: Adaptive Learning beyond the Screen. In International Conference on Intelligent User Interfaces, Proceedings IUI (pp.29-30). ASSOC COMPUTING MACHINERY [10.1145/3308557.3308689].

Reflex: Adaptive Learning beyond the Screen

Beccaluva, E;
2019

Abstract

The demo introduces Reflex, a phy-gital game for children and adolescents with Neuro-Developmental Disorder. The game, offered through a cross-platform application for smartphones and tablets, bridges the digital and the physical worlds by tracking, via a bottom-looking mirror positioned on the device camera, physical items placed on a table. This new interaction paradigm, the first pilot study and its adaptability to each user profile reveals an unexplored potential for learning.
paper
Accessibility; Adolescents; Children; Disability; Learning;
English
24th International Conference on Intelligent User Interfaces, IUI 2019 - 16 March 2019 through 20 March 2019
2019
International Conference on Intelligent User Interfaces, Proceedings IUI
9781450366731
2019
29
30
reserved
Gelsomini, M., Spitale, M., Beccaluva, E., Viola, L., Garzotto, F. (2019). Reflex: Adaptive Learning beyond the Screen. In International Conference on Intelligent User Interfaces, Proceedings IUI (pp.29-30). ASSOC COMPUTING MACHINERY [10.1145/3308557.3308689].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10281/407222
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