Magika is an interactive Multisensory Environment that enables new forms of playful interventions for children, especially those with Special Education Needs. Designed in cooperation with more than 30 specialists at local care centers and primary schools, Magika integrates digital worlds projected on the wall and the floor with a gamut of "smart" physical objects (toys, ambient lights, materials, and various connected appliances) to enable tactile, auditory, visual, and olfactory stimuli. The room is connected with an interface for educators that enables them to: control the level of stimuli and their progression; define and share a countless number of game-based learning activities; customize such activities to the evolving needs of each child. This paper describes Magika and discusses its potential benefits for play, education and inclusion.

Gelsomini, M., Cosentino, G., Spitale, M., Gianotti, M., Fisicaro, D., Leonardi, G., et al. (2019). Magika, a Multisensory Environment for Play, Education and Inclusion. In Conference on Human Factors in Computing Systems - Proceedings (pp.1-6). ASSOC COMPUTING MACHINERY [10.1145/3290607.3312753].

Magika, a Multisensory Environment for Play, Education and Inclusion

Beccaluva, E;Garzotto, F;
2019

Abstract

Magika is an interactive Multisensory Environment that enables new forms of playful interventions for children, especially those with Special Education Needs. Designed in cooperation with more than 30 specialists at local care centers and primary schools, Magika integrates digital worlds projected on the wall and the floor with a gamut of "smart" physical objects (toys, ambient lights, materials, and various connected appliances) to enable tactile, auditory, visual, and olfactory stimuli. The room is connected with an interface for educators that enables them to: control the level of stimuli and their progression; define and share a countless number of game-based learning activities; customize such activities to the evolving needs of each child. This paper describes Magika and discusses its potential benefits for play, education and inclusion.
abstract + slide
Children; Education; Inclusion; Multisensory Environments; Play; Special Education Needs;
English
2019 CHI Conference on Human Factors in Computing Systems, CHI EA 2019 - 4 May 2019 through 9 May 2019
2019
Conference on Human Factors in Computing Systems - Proceedings
9781450359719
2019
1
6
3312753
open
Gelsomini, M., Cosentino, G., Spitale, M., Gianotti, M., Fisicaro, D., Leonardi, G., et al. (2019). Magika, a Multisensory Environment for Play, Education and Inclusion. In Conference on Human Factors in Computing Systems - Proceedings (pp.1-6). ASSOC COMPUTING MACHINERY [10.1145/3290607.3312753].
File in questo prodotto:
File Dimensione Formato  
Gelsomini-2019-CHI-VoR.pdf

accesso aperto

Descrizione: Intervento a convegno
Tipologia di allegato: Publisher’s Version (Version of Record, VoR)
Licenza: Altro
Dimensione 4.7 MB
Formato Adobe PDF
4.7 MB Adobe PDF Visualizza/Apri

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10281/407218
Citazioni
  • Scopus 16
  • ???jsp.display-item.citation.isi??? 14
Social impact