The past 10 years have seen the development and maturation of several digital technologies that can have a critical role to enhancement of happiness and psychological well-being. In particular, the past decade has seen the emergence of a new paradigm: "Positive Technology," the scientific and applied approach to the use of technology for improving the quality of our personal experience. In this article we discussed the potential of Positive Technology to augment and enhance the existing strategies for generating psychological well-being during the COVID-19 pandemic. In particular different positive technologies-m-Health and smartphone apps, stand-alone and social virtual reality, video games, exergames, and social technologies-have the potential of enhancing different critical features of our personal experience-affective quality, engagement/actualization, and connectedness-that are challenged by the pandemic and its social and economic effects. In conclusion, although the focus of tackling the direct impact of COVID-19 is important, positive technologies can be extremely useful to reduce the psychological burden of the pandemic and to help individuals in flourishing even during difficult and complex times.

Riva, G., Mantovani, F., Wiederhold, B. (2020). Positive Technology and COVID-19. CYBERPSYCHOLOGY, BEHAVIOR AND SOCIAL NETWORKING, 23(9), 581-587 [10.1089/cyber.2020.29194.gri].

Positive Technology and COVID-19

Mantovani, F;
2020

Abstract

The past 10 years have seen the development and maturation of several digital technologies that can have a critical role to enhancement of happiness and psychological well-being. In particular, the past decade has seen the emergence of a new paradigm: "Positive Technology," the scientific and applied approach to the use of technology for improving the quality of our personal experience. In this article we discussed the potential of Positive Technology to augment and enhance the existing strategies for generating psychological well-being during the COVID-19 pandemic. In particular different positive technologies-m-Health and smartphone apps, stand-alone and social virtual reality, video games, exergames, and social technologies-have the potential of enhancing different critical features of our personal experience-affective quality, engagement/actualization, and connectedness-that are challenged by the pandemic and its social and economic effects. In conclusion, although the focus of tackling the direct impact of COVID-19 is important, positive technologies can be extremely useful to reduce the psychological burden of the pandemic and to help individuals in flourishing even during difficult and complex times.
Articolo in rivista - Articolo scientifico
COVID-19; exergames; m-Health; Positive Technology; social media; virtual reality; Betacoronavirus; Happiness; Humans; Social Media; Technology; Video Games; Virtual Reality; Coronavirus Infections; Mental Health; Mobile Applications; Pandemics; Pneumonia, Viral
English
2020
23
9
581
587
none
Riva, G., Mantovani, F., Wiederhold, B. (2020). Positive Technology and COVID-19. CYBERPSYCHOLOGY, BEHAVIOR AND SOCIAL NETWORKING, 23(9), 581-587 [10.1089/cyber.2020.29194.gri].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10281/286201
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