The main goal of this chapter is to discuss the potential of affective computing for improving the e-learning experience, both from a theoretical and a practical perspective. First, we focus on the important role emotions play in the (e-)learning process and on the rationale to include affect in e-learning design. Second, we briefly present three trends in the affective computing domain which represent the core features of the EU-funded project on technology-enhanced learning "Myself": the use of affective Embodied Conversational Agents as virtual tutors; the possibility of automatic recognition of - and adaptation to- the emotional and motivational state of the learner; the use of 3D simulations for web-based training of emotional competence. Finally, focusing on the feature of automatic recognition and adaptation, we present an account of the approach developed within the project and use it as a framework for discussing the main benefits and current limitations to the complex process of integration of affective computing features into e-learning systems. © 2010, IGI Global.
Mantovani, F., Confalonieri, L., Mortillaro, M., Realdon, O., Zurloni, V., Anolli, L. (2010). The potential of affective computing in e-learning: The journey from theory to practice in the "Myself" project. In A. Tzavanari, N. Tsapatsoulis (a cura di), Affective, interactive and cognitive methods for e-learning design. Creating an optimal education experience (pp. 260-274). Hershey, PA : IGI Global [10.4018/978-1-60566-940-3.ch014].
The potential of affective computing in e-learning: The journey from theory to practice in the "Myself" project
MANTOVANI, FABRIZIA;CONFALONIERI, LINDA;REALDON, OLIVIA;ZURLONI, VALENTINO;ANOLLI, LUIGI MARIA
2010
Abstract
The main goal of this chapter is to discuss the potential of affective computing for improving the e-learning experience, both from a theoretical and a practical perspective. First, we focus on the important role emotions play in the (e-)learning process and on the rationale to include affect in e-learning design. Second, we briefly present three trends in the affective computing domain which represent the core features of the EU-funded project on technology-enhanced learning "Myself": the use of affective Embodied Conversational Agents as virtual tutors; the possibility of automatic recognition of - and adaptation to- the emotional and motivational state of the learner; the use of 3D simulations for web-based training of emotional competence. Finally, focusing on the feature of automatic recognition and adaptation, we present an account of the approach developed within the project and use it as a framework for discussing the main benefits and current limitations to the complex process of integration of affective computing features into e-learning systems. © 2010, IGI Global.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.