In this paper we distinguish between two spatially oriented system design paradigms: weak and strong augmented reality. The weak augmented reality paradigm is then applied in the design of a system supporting co-operation and knowledge creation within a design center. The system has been designed on the hints we got from two subsequent ethnographies of the work practice of creative designers. Since the design center moved to a new location between our two sets of observations, we clearly focused our attention on the impact that space arrangements had on the practice of its members. The comparison between the two settings in terms of layout, ICT equipment, changes occurred in the practices and attitudes of the designers throughout these years, lead us to design a collaborative environment weakly augmenting the place where designers are working

DE MICHELIS, G., DE PAOLI, F., Pluchinotta, C., Susani, M. (2000). Weakly Augmented Reality: observing and designing the work-place of creative designers. In Proceedings of DARE 2000 on Designing Augmented Reality Environments (pp.81-91). ACM [10.1145/354666.354675].

Weakly Augmented Reality: observing and designing the work-place of creative designers

DE MICHELIS, GIORGIO;DE PAOLI, FLAVIO MARIA;
2000

Abstract

In this paper we distinguish between two spatially oriented system design paradigms: weak and strong augmented reality. The weak augmented reality paradigm is then applied in the design of a system supporting co-operation and knowledge creation within a design center. The system has been designed on the hints we got from two subsequent ethnographies of the work practice of creative designers. Since the design center moved to a new location between our two sets of observations, we clearly focused our attention on the impact that space arrangements had on the practice of its members. The comparison between the two settings in terms of layout, ICT equipment, changes occurred in the practices and attitudes of the designers throughout these years, lead us to design a collaborative environment weakly augmenting the place where designers are working
paper
Augmented reality, knowledge management systems, creative design, spatial arrangements
English
Conference on Designing Augmented Reality Environments, DARE 2000 12-14 April
2000
Proceedings of DARE 2000 on Designing Augmented Reality Environments
2000
81
91
http://dl.acm.org/citation.cfm?id=354675&CFID=619625599&CFTOKEN=41339125
none
DE MICHELIS, G., DE PAOLI, F., Pluchinotta, C., Susani, M. (2000). Weakly Augmented Reality: observing and designing the work-place of creative designers. In Proceedings of DARE 2000 on Designing Augmented Reality Environments (pp.81-91). ACM [10.1145/354666.354675].
File in questo prodotto:
Non ci sono file associati a questo prodotto.

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10281/67749
Citazioni
  • Scopus 11
  • ???jsp.display-item.citation.isi??? ND
Social impact