Although the importance of knowledge transfer is widely recognized, effectively integrating this process into organizations is still a central challenge. Organizational learning addresses this issue by fostering the acquisition, interpretation, and application of knowledge to generate meaningful change. This study examines the co-development of a game-based experiential learning mechanism designed to bridge the gap between knowledge transfer and organizational learning. The game, conceived to engage professionals in decision-making and problem-solving simulations, aims to support the application of knowledge in real-world contexts. The study proposes a replicable framework for building experiential learning tools and positions game-based learning as a promising strategy for overcoming barriers to knowledge transfer.

Todaro, N., Filippi, E., Pontiggia, A., Tosi, D., Testa, F. (2026). From Research to Practice: Game-Based Learning for Knowledge Transfer. ECONOMIA & MANAGEMENT(2026/1), 38-55 [10.57590/1120-5032-202601eng-6].

From Research to Practice: Game-Based Learning for Knowledge Transfer

Todaro, Niccolo Maria;
2026

Abstract

Although the importance of knowledge transfer is widely recognized, effectively integrating this process into organizations is still a central challenge. Organizational learning addresses this issue by fostering the acquisition, interpretation, and application of knowledge to generate meaningful change. This study examines the co-development of a game-based experiential learning mechanism designed to bridge the gap between knowledge transfer and organizational learning. The game, conceived to engage professionals in decision-making and problem-solving simulations, aims to support the application of knowledge in real-world contexts. The study proposes a replicable framework for building experiential learning tools and positions game-based learning as a promising strategy for overcoming barriers to knowledge transfer.
Articolo in rivista - Articolo scientifico
organizational learning, knowledge transfer, game-based experiential learning, knowledge co-creation, research-practice gap
English
2026
2026/1
38
55
reserved
Todaro, N., Filippi, E., Pontiggia, A., Tosi, D., Testa, F. (2026). From Research to Practice: Game-Based Learning for Knowledge Transfer. ECONOMIA & MANAGEMENT(2026/1), 38-55 [10.57590/1120-5032-202601eng-6].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10281/600641
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