The Shapley value, a well-established concept in cooperative game theory, serves as a metric for assessing the significance of each player in a transferable utility game. Recently, it has found application in gauging the importance of individual nodes or arcs within a network. However, in this context, the exact evaluation of the Shapley value is often computationally expensive, particularly in the case of extensive networks. This study delves into the challenge of approximating the Shapley value in a transferable utility game defined on a network, wherein the characteristics of the network are parameterized by a variable of interest (e.g., the traffic demand). We examine the smoothness of the Shapley value with respect to this parameter and leverage such smoothness to theoretically justify the adoption of machine-learning techniques for its approximate computation. Additionally, we present potential extensions for further research in this area.

Gnecco, G., Hadas, Y., Passacantando, M., Sanguineti, M. (2026). On the approximation of the Shapley value via machine learning in transportation network cooperative games. In M. Di Francesco, E. Gorgone, B. Manca, S. Zanda (a cura di), Operations Research: Closing the Gap Between Research and Practice - International Conference on Optimization and Decision Science (ODS), Badesi, Italy, September 8-12, 2024 (pp. 27-36). Springer [10.1007/978-3-031-90095-2_3].

On the approximation of the Shapley value via machine learning in transportation network cooperative games

Passacantando, M;
2026

Abstract

The Shapley value, a well-established concept in cooperative game theory, serves as a metric for assessing the significance of each player in a transferable utility game. Recently, it has found application in gauging the importance of individual nodes or arcs within a network. However, in this context, the exact evaluation of the Shapley value is often computationally expensive, particularly in the case of extensive networks. This study delves into the challenge of approximating the Shapley value in a transferable utility game defined on a network, wherein the characteristics of the network are parameterized by a variable of interest (e.g., the traffic demand). We examine the smoothness of the Shapley value with respect to this parameter and leverage such smoothness to theoretically justify the adoption of machine-learning techniques for its approximate computation. Additionally, we present potential extensions for further research in this area.
Capitolo o saggio
Transferable-utility games; Shapley value; Approximate computation; Wardrop equilibrium; Machine learning
English
Operations Research: Closing the Gap Between Research and Practice - International Conference on Optimization and Decision Science (ODS), Badesi, Italy, September 8-12, 2024
Di Francesco, M; Gorgone, E; Manca, B; Zanda, S
11-ott-2025
2026
9783031900945
Springer
27
36
Gnecco, G., Hadas, Y., Passacantando, M., Sanguineti, M. (2026). On the approximation of the Shapley value via machine learning in transportation network cooperative games. In M. Di Francesco, E. Gorgone, B. Manca, S. Zanda (a cura di), Operations Research: Closing the Gap Between Research and Practice - International Conference on Optimization and Decision Science (ODS), Badesi, Italy, September 8-12, 2024 (pp. 27-36). Springer [10.1007/978-3-031-90095-2_3].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10281/570883
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