This work aims at automatically recognizing sequences of complex karate movements and giving a measure of the quality of the movements performed. Since this is a problem which intrinsically needs a 3D model, in this work we propose a solution taking as input sequences of skeletal motions that can derive from both motion capture hardware or consumer-level, off the shelf, depth sensing systems. The proposed system is constituted by four different modules: skeleton representation, pose classification, temporal alignment, and scoring. The proposed system is tested on a set of different punch, kick and defense karate moves executed starting from the simplest case, i.e. fixed static stances (heiko dachi) up to sequences in which the starting stances is different from the ending one. The dataset has been recorded using a single Microsoft Kinect. The dataset includes the recordings of both male and female athletes with different skill levels, ranging from novices to masters. © 2013 SPIE-IS&T.

Bianco, S., Tisato, F. (2013). Karate moves recognition from skeletal motion. In Three-Dimensional Image Processing (3DIP) and Applications 2013 (Proceedings of SPIE). Bellingham, Wa : Spie-Int Soc Optical Engineering [10.1117/12.2006229].

Karate moves recognition from skeletal motion

BIANCO, SIMONE
Primo
;
TISATO, FRANCESCO
Ultimo
2013

Abstract

This work aims at automatically recognizing sequences of complex karate movements and giving a measure of the quality of the movements performed. Since this is a problem which intrinsically needs a 3D model, in this work we propose a solution taking as input sequences of skeletal motions that can derive from both motion capture hardware or consumer-level, off the shelf, depth sensing systems. The proposed system is constituted by four different modules: skeleton representation, pose classification, temporal alignment, and scoring. The proposed system is tested on a set of different punch, kick and defense karate moves executed starting from the simplest case, i.e. fixed static stances (heiko dachi) up to sequences in which the starting stances is different from the ending one. The dataset has been recorded using a single Microsoft Kinect. The dataset includes the recordings of both male and female athletes with different skill levels, ranging from novices to masters. © 2013 SPIE-IS&T.
paper
Dynamic Time Warping; Karate move recognition; Pose classification; Skeleton tracking; Time alignment; Applied Mathematics; Computer Science Applications1707 Computer Vision and Pattern Recognition; Electrical and Electronic Engineering; Electronic, Optical and Magnetic Materials; Condensed Matter Physics
English
Three-Dimensional Image Processing (3DIP) and Applications
2013
Baskurt, AM; Sitnik, R
Three-Dimensional Image Processing (3DIP) and Applications 2013 (Proceedings of SPIE)
9780819494238
2013
8650
86500K
none
Bianco, S., Tisato, F. (2013). Karate moves recognition from skeletal motion. In Three-Dimensional Image Processing (3DIP) and Applications 2013 (Proceedings of SPIE). Bellingham, Wa : Spie-Int Soc Optical Engineering [10.1117/12.2006229].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10281/56713
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