In the 3D digital world, deformations and animations of shapes are fundamental topics for several applications. The entertainment industry, virtual and augmented reality, human-robot interactions are just some examples that pay attention to animation processes and related tools. In these contexts, researchers from several communities desire to govern deformations and animations of 3D geometries. This task is generally very complicated because it requires several skills covering different kinds of knowledge. For this reason, we propose a ready-to-use procedure to transfer a given animation from a source shape to a target shape that shares the same global structure. Our method proposes highly geometrical transferring, reposing, and retargeting, providing high-quality and efficient transfer, as shown in the qualitative evaluation that we report in the experimental section. The animation transfer we provide will potentially impact different scenarios, such as data augmentation for learning-based procedures or virtual avatar generation for orthopedic rehabilitation and social applications.

Musoni, P., Marin, R., Melzi, S., Castellani, U. (2021). Reposing and retargeting unrigged characters with intrinsic-extrinsic transfer. In Eurographics Italian Chapter Proceedings - Smart Tools and Applications in Graphics, STAG (pp.21-30). Eurographics Association [10.2312/stag.20211471].

Reposing and retargeting unrigged characters with intrinsic-extrinsic transfer

Melzi S.;
2021

Abstract

In the 3D digital world, deformations and animations of shapes are fundamental topics for several applications. The entertainment industry, virtual and augmented reality, human-robot interactions are just some examples that pay attention to animation processes and related tools. In these contexts, researchers from several communities desire to govern deformations and animations of 3D geometries. This task is generally very complicated because it requires several skills covering different kinds of knowledge. For this reason, we propose a ready-to-use procedure to transfer a given animation from a source shape to a target shape that shares the same global structure. Our method proposes highly geometrical transferring, reposing, and retargeting, providing high-quality and efficient transfer, as shown in the qualitative evaluation that we report in the experimental section. The animation transfer we provide will potentially impact different scenarios, such as data augmentation for learning-based procedures or virtual avatar generation for orthopedic rehabilitation and social applications.
paper
Augmented reality; Human robot interaction; Virtual reality
English
8th Smart Tools and Applications in Graphics Conference, STAG 2021 - 28 October 2021 through 29 October 2021
2021
Frosini, P; Giorgi, D; Melzi, S; Rodola, E; Fellner, D
Eurographics Italian Chapter Proceedings - Smart Tools and Applications in Graphics, STAG
9783038681656
2021
21
30
reserved
Musoni, P., Marin, R., Melzi, S., Castellani, U. (2021). Reposing and retargeting unrigged characters with intrinsic-extrinsic transfer. In Eurographics Italian Chapter Proceedings - Smart Tools and Applications in Graphics, STAG (pp.21-30). Eurographics Association [10.2312/stag.20211471].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10281/558682
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