We investigate the usability of standard and haptic controllers for fine-movement tasks in virtual reality. We created an adaptation of the board-game Operation for head mounted displays in which players could interact either with the standard controllers (shipped with the visor) or a haptic controller-the tactically enhanced Geomagic Touch TM X. Operation is a popular board game for children 6+ that tests the players hand-eye coordination and fine motor skills with simple yet challenging tasks. Following a between-subjects design, we evaluated the two types of controllers in terms of user experience and training effectiveness with 30 subjects. We performed a comprehensive evaluation using both quantitative scales and qualitative feedback. Our results show an overall satisfactory level of usability and few statistically significant differences in completion times and number of errors between the two controller models.

Boffi, P., Clerici, M., Mauri, G., Meneghin, G., Gallace, A., Lanzi, P. (2024). Comparing Traditional and Haptic Controllers for Fine-Movement Tasks in Virtual Reality. In 2024 IEEE 12th International Conference on Serious Games and Applications for Health (SeGAH) (pp.1-8). Institute of Electrical and Electronics Engineers Inc. [10.1109/segah61285.2024.10639530].

Comparing Traditional and Haptic Controllers for Fine-Movement Tasks in Virtual Reality

Boffi, Paolo
Primo
;
Clerici, Monica
Secondo
;
Gallace, Alberto
Co-ultimo
;
2024

Abstract

We investigate the usability of standard and haptic controllers for fine-movement tasks in virtual reality. We created an adaptation of the board-game Operation for head mounted displays in which players could interact either with the standard controllers (shipped with the visor) or a haptic controller-the tactically enhanced Geomagic Touch TM X. Operation is a popular board game for children 6+ that tests the players hand-eye coordination and fine motor skills with simple yet challenging tasks. Following a between-subjects design, we evaluated the two types of controllers in terms of user experience and training effectiveness with 30 subjects. We performed a comprehensive evaluation using both quantitative scales and qualitative feedback. Our results show an overall satisfactory level of usability and few statistically significant differences in completion times and number of errors between the two controller models.
paper
Enhanced Virtual Reality; Haptics; Human-Computer Interaction; Immersive Virtual Reality;
English
12th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2024 - 07-09 August 2024
2024
2024 IEEE 12th International Conference on Serious Games and Applications for Health (SeGAH)
9798350384383
26-ago-2024
2024
1
8
reserved
Boffi, P., Clerici, M., Mauri, G., Meneghin, G., Gallace, A., Lanzi, P. (2024). Comparing Traditional and Haptic Controllers for Fine-Movement Tasks in Virtual Reality. In 2024 IEEE 12th International Conference on Serious Games and Applications for Health (SeGAH) (pp.1-8). Institute of Electrical and Electronics Engineers Inc. [10.1109/segah61285.2024.10639530].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10281/545922
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