Designing and running real world pedestrian experiments can be complex, costly, and it can even have ethical implications. Virtual Reality can represent an alternative enabling the execution of experiments in a virtual environments, with synthetic humans (i.e. agents) interacting with human subjects. To achieve a high degree of realism, such virtual humans should behave realistically from many points of view: in this paper, we focus on how they move inside the environment. We propose the design, and first prototype, of a new tool based on Unity, simplifying the setup of realistic scenarios for experiments in VR with humans. In particular, this tool lets the modeler integrate external pathfinding models so as to achieve realistic and believable scenarios for experiments with human subjects.

Briola, D., Tinti, F., Vizzari, G. (2024). Creating Virtual Reality Scenarios for Pedestrian Experiments Focusing on Social Interactions. In Proceedings of the 25th Workshop "From Objects to Agents" (pp.170-185). CEUR-WS.

Creating Virtual Reality Scenarios for Pedestrian Experiments Focusing on Social Interactions

Briola D.
Primo
;
Tinti F.
Secondo
;
Vizzari G.
Ultimo
2024

Abstract

Designing and running real world pedestrian experiments can be complex, costly, and it can even have ethical implications. Virtual Reality can represent an alternative enabling the execution of experiments in a virtual environments, with synthetic humans (i.e. agents) interacting with human subjects. To achieve a high degree of realism, such virtual humans should behave realistically from many points of view: in this paper, we focus on how they move inside the environment. We propose the design, and first prototype, of a new tool based on Unity, simplifying the setup of realistic scenarios for experiments in VR with humans. In particular, this tool lets the modeler integrate external pathfinding models so as to achieve realistic and believable scenarios for experiments with human subjects.
paper
Experiments with human subjects; Intelligent Agents; Pathfinding; Pedestrian Simulation; Virtual Reality;
English
25th Workshop "From Objects to Agents", WOA 2024 - July 8-10, 2024
2024
Alderighi, M; Baldoni, M; Baroglio, C; Micalizio, R; Tedeschi, S
Proceedings of the 25th Workshop "From Objects to Agents"
2024
3735
170
185
https://ceur-ws.org/Vol-3735/
open
Briola, D., Tinti, F., Vizzari, G. (2024). Creating Virtual Reality Scenarios for Pedestrian Experiments Focusing on Social Interactions. In Proceedings of the 25th Workshop "From Objects to Agents" (pp.170-185). CEUR-WS.
File in questo prodotto:
File Dimensione Formato  
Briola-2024-WOA-VoR.pdf

accesso aperto

Descrizione: Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0).
Tipologia di allegato: Publisher’s Version (Version of Record, VoR)
Licenza: Creative Commons
Dimensione 5.5 MB
Formato Adobe PDF
5.5 MB Adobe PDF Visualizza/Apri

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10281/522316
Citazioni
  • Scopus 1
  • ???jsp.display-item.citation.isi??? ND
Social impact