Video game culture developed as a male territory, where female presence has always created strife. The present article offers a reconstruction in four phases of the conflicts surrounding female gamers in order to frame the current situation. Twitch represents a privileged space to observe transformations in gaming culture as it reintroduces corporeality into gaming, seen as a spectator activity. The research explores the negotiation strategies deployed by female streamers to assert their right to a full citizenship in the field, focusing on two dimensions: managing femininity and contrasting toxicity.
Carradore, R., Pirola, T. (2022). Gamer/girl. Strategie di negoziazione della femminilità nel campo videoludico di Twitch Italia. SOCIOLOGIA DELLA COMUNICAZIONE, 63, 111-130 [10.3280/SC2022-063007].
Gamer/girl. Strategie di negoziazione della femminilità nel campo videoludico di Twitch Italia
Carradore, R
Co-primo
;Pirola, TCo-primo
2022
Abstract
Video game culture developed as a male territory, where female presence has always created strife. The present article offers a reconstruction in four phases of the conflicts surrounding female gamers in order to frame the current situation. Twitch represents a privileged space to observe transformations in gaming culture as it reintroduces corporeality into gaming, seen as a spectator activity. The research explores the negotiation strategies deployed by female streamers to assert their right to a full citizenship in the field, focusing on two dimensions: managing femininity and contrasting toxicity.File | Dimensione | Formato | |
---|---|---|---|
Carradore-2022-SC-VoR.pdf
Solo gestori archivio
Descrizione: Strategie negoziazione femminilità
Tipologia di allegato:
Publisher’s Version (Version of Record, VoR)
Licenza:
Tutti i diritti riservati
Dimensione
471.85 kB
Formato
Adobe PDF
|
471.85 kB | Adobe PDF | Visualizza/Apri Richiedi una copia |
I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.