Often the ownership of the information exchanged in IoT environments is protected by watermarking. Violations are tracked by enforcing, at a cost, a watermarking verification procedure. Due to this cost and other practical limits, the procedure cannot be exhaustively applied to all the information exchanged: this limit can be exploited by malicious agents. In this work, we model the watermark falsification and the watermark verification process, under classical Game Theory assumptions, as a three-player inspection game: the players are the legitimate owner of the information, or licensee, the potential illegitimate holder of the information (the peers) and an inspector. We compute the rate of violation of the rule and the rate of inspection at equilibrium. We also compare the game with similar three player inspection games and show that, under the adopted assumptions, the two peers do not have any incentive in setting up a coalition.

Gianini, G., Mio, C., Fossi, L., Egyed-Zsigmon, E. (2019). A Watermark Inspection Game for IoT Settings. In Proceedings - 2019 IEEE World Congress on Services, SERVICES 2019 (pp.29-34). IEEE [10.1109/SERVICES.2019.00020].

A Watermark Inspection Game for IoT Settings

Gianini, G;
2019

Abstract

Often the ownership of the information exchanged in IoT environments is protected by watermarking. Violations are tracked by enforcing, at a cost, a watermarking verification procedure. Due to this cost and other practical limits, the procedure cannot be exhaustively applied to all the information exchanged: this limit can be exploited by malicious agents. In this work, we model the watermark falsification and the watermark verification process, under classical Game Theory assumptions, as a three-player inspection game: the players are the legitimate owner of the information, or licensee, the potential illegitimate holder of the information (the peers) and an inspector. We compute the rate of violation of the rule and the rate of inspection at equilibrium. We also compare the game with similar three player inspection games and show that, under the adopted assumptions, the two peers do not have any incentive in setting up a coalition.
paper
Game theoretic security for IoT; Inspection Games; Watermarking;
English
2019 IEEE World Congress on Services, SERVICES 2019 - 8 July 2019 through 13 July 2019
2019
Proceedings - 2019 IEEE World Congress on Services, SERVICES 2019
9781728138510
2019
29
34
8817109
reserved
Gianini, G., Mio, C., Fossi, L., Egyed-Zsigmon, E. (2019). A Watermark Inspection Game for IoT Settings. In Proceedings - 2019 IEEE World Congress on Services, SERVICES 2019 (pp.29-34). IEEE [10.1109/SERVICES.2019.00020].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10281/454846
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