Human creativity is not just the result of a cognitive encapsulated process, but is an online process that link together thoughts, emotions and sensory events in a complex fashion. Thanks to this property, that is to the development of mental reflection, we can always (or almost always) create a context in which to give sense to the world. Art and science are clear examples. Scientific research is clearly interested in mechanisms of translating the imagination, the pure thinking into something useful to a community in a social and economic sense. In particular, the contemporary cognitive science, that is slowly abandoning its traditional stand-alone paradigms, is increasingly taking the shape of an open range where it possible to exercise a fruitful cross-fertilization between different disciplines (from computer science to psychology, from art to anthropology and mathematics) that more and more speak a similar language. This new frontier is what we call the paradigm of extended cognition. The performance, presented and discussed in this paper, is aimed at artists, scholars and experts interested in the whole world of creativity and the related psychological and neuro-cognitive mechanisms. In particular, the paper aims at explaining the possible benefits deriving from the contamination of Art and Science in order to understand how the mind and brain shape our experience through the dynamics of conscious and unconscious creativity mechanisms. We aim to contaminate the traditional academic thinking with the suggestions coming from the world of contemporary art and particularly, the installation aims to introduce a discussion on the critical issue of the creativity mediated by technology and, as a counterpart, the creative mood of technology.

Folgieri, R., Dei Cas, L., Dei Casi, D., Vanutelli, M., Lucchiari, C. (2017). The Creative Mind - DRACLE. In EVA London 2017: Electronic Visualisation and the Arts (pp.1-6). London : BCS Learning and Development Ltd..

The Creative Mind - DRACLE

Vanutelli, M;
2017

Abstract

Human creativity is not just the result of a cognitive encapsulated process, but is an online process that link together thoughts, emotions and sensory events in a complex fashion. Thanks to this property, that is to the development of mental reflection, we can always (or almost always) create a context in which to give sense to the world. Art and science are clear examples. Scientific research is clearly interested in mechanisms of translating the imagination, the pure thinking into something useful to a community in a social and economic sense. In particular, the contemporary cognitive science, that is slowly abandoning its traditional stand-alone paradigms, is increasingly taking the shape of an open range where it possible to exercise a fruitful cross-fertilization between different disciplines (from computer science to psychology, from art to anthropology and mathematics) that more and more speak a similar language. This new frontier is what we call the paradigm of extended cognition. The performance, presented and discussed in this paper, is aimed at artists, scholars and experts interested in the whole world of creativity and the related psychological and neuro-cognitive mechanisms. In particular, the paper aims at explaining the possible benefits deriving from the contamination of Art and Science in order to understand how the mind and brain shape our experience through the dynamics of conscious and unconscious creativity mechanisms. We aim to contaminate the traditional academic thinking with the suggestions coming from the world of contemporary art and particularly, the installation aims to introduce a discussion on the critical issue of the creativity mediated by technology and, as a counterpart, the creative mood of technology.
paper
Creativity; Art and Science; Brain Computer Interface
English
EVA
2017
Bowen, JP; Diprose, G; Lambert, N
EVA London 2017: Electronic Visualisation and the Arts
9781780173993
2017
1
6
reserved
Folgieri, R., Dei Cas, L., Dei Casi, D., Vanutelli, M., Lucchiari, C. (2017). The Creative Mind - DRACLE. In EVA London 2017: Electronic Visualisation and the Arts (pp.1-6). London : BCS Learning and Development Ltd..
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10281/421280
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