Recently, 360° panorama technologies have been used to create videos and pictures of real and virtual environments, thus opening new possibilities for psychological research. The aim of this study is to compare a 360° real panorama environment to a computer-simulated one to verify if they are equally efficient in generating sense of presence, emotions, and relaxation in individuals. The study employs a 3 × 2 mixed factorial design. Forty participants took part in the study and were assessed on self-reported anxiety and mood levels before and during the virtual reality (VR) experience of a relaxing video in computer graphics or shot in 360°. After the experience, sense of presence and experience ratings were also collected. Heart rate data during the experience were also used. Both inferential and Bayesian analyses showed a lack of effect of the manipulation: there is no difference between a 360° panorama environment and a simulated environment in generating sense of presence, anxiety reduction, and in improving emotional states. These results highlight the feasibility of using a 360° real panorama VR if the participants’ task is passive and requires no active exploration of the environment, as the development of the 360° video is easier and cheaper than the one required by a computer-simulated environment.

Brivio, E., Serino, S., Negro Cousa, E., Zini, A., Riva, G., De Leo, G. (2021). Virtual reality and 360° panorama technology: a media comparison to study changes in sense of presence, anxiety, and positive emotions. VIRTUAL REALITY, 25(2), 303-311 [10.1007/s10055-020-00453-7].

Virtual reality and 360° panorama technology: a media comparison to study changes in sense of presence, anxiety, and positive emotions

Serino S.
Secondo
;
2021

Abstract

Recently, 360° panorama technologies have been used to create videos and pictures of real and virtual environments, thus opening new possibilities for psychological research. The aim of this study is to compare a 360° real panorama environment to a computer-simulated one to verify if they are equally efficient in generating sense of presence, emotions, and relaxation in individuals. The study employs a 3 × 2 mixed factorial design. Forty participants took part in the study and were assessed on self-reported anxiety and mood levels before and during the virtual reality (VR) experience of a relaxing video in computer graphics or shot in 360°. After the experience, sense of presence and experience ratings were also collected. Heart rate data during the experience were also used. Both inferential and Bayesian analyses showed a lack of effect of the manipulation: there is no difference between a 360° panorama environment and a simulated environment in generating sense of presence, anxiety reduction, and in improving emotional states. These results highlight the feasibility of using a 360° real panorama VR if the participants’ task is passive and requires no active exploration of the environment, as the development of the 360° video is easier and cheaper than the one required by a computer-simulated environment.
Articolo in rivista - Articolo scientifico
360° Technology; Anxiety; Case comparison; Computer-simulated environment; Mood; Sense of presence; Virtual reality;
English
9-lug-2020
2021
25
2
303
311
reserved
Brivio, E., Serino, S., Negro Cousa, E., Zini, A., Riva, G., De Leo, G. (2021). Virtual reality and 360° panorama technology: a media comparison to study changes in sense of presence, anxiety, and positive emotions. VIRTUAL REALITY, 25(2), 303-311 [10.1007/s10055-020-00453-7].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10281/395530
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