We consider a two-player game on Petri nets, in which each player controls a subset of transitions. The players are called 'user' and 'environment'; we assume that the environment must guarantee progress on its transitions. A play of this game is a run in the unfolding of the net, satisfying the progress assumption. In general, we define a strategy for the user as a map from the set of 'observations' to subsets of transitions owned by the user. Different restrictions on strategies can be used to encode observability assumptions. We say that a given strategy is implementable if the net can be endowed with new places so that the runs of the new net coincide with the plays of the original net, complying with the strategy. We propose an algorithm based on the search of regions to decide whether a strategy is implementable.

Adobbati, F., Bernardinello, L., Pomello, L., Stramare, R. (2022). Implementable strategies for a two-player asynchronous game on Petri nets. In 2022 Workshop on Algorithms and Theories for the Analysis of Event Data, ATAED 2022 (pp.69-75). CEUR-WS.

Implementable strategies for a two-player asynchronous game on Petri nets

Adobbati, F
;
Bernardinello, L
;
Pomello, L
;
2022

Abstract

We consider a two-player game on Petri nets, in which each player controls a subset of transitions. The players are called 'user' and 'environment'; we assume that the environment must guarantee progress on its transitions. A play of this game is a run in the unfolding of the net, satisfying the progress assumption. In general, we define a strategy for the user as a map from the set of 'observations' to subsets of transitions owned by the user. Different restrictions on strategies can be used to encode observability assumptions. We say that a given strategy is implementable if the net can be endowed with new places so that the runs of the new net coincide with the plays of the original net, complying with the strategy. We propose an algorithm based on the search of regions to decide whether a strategy is implementable.
paper
distributed systems; Petri nets; asynchronous games; implementable strategies
English
2022 Workshop on Algorithms and Theories for the Analysis of Event Data, ATAED 2022 - 19 June 2022 through 24 June 2022
2022
Lorenz, R; van der Werf, JM; van Zelst, SJ
2022 Workshop on Algorithms and Theories for the Analysis of Event Data, ATAED 2022
2022
2022
3167
69
75
none
Adobbati, F., Bernardinello, L., Pomello, L., Stramare, R. (2022). Implementable strategies for a two-player asynchronous game on Petri nets. In 2022 Workshop on Algorithms and Theories for the Analysis of Event Data, ATAED 2022 (pp.69-75). CEUR-WS.
File in questo prodotto:
Non ci sono file associati a questo prodotto.

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10281/394976
Citazioni
  • Scopus 1
  • ???jsp.display-item.citation.isi??? ND
Social impact