It is well known that our body works as a fundamental reference when we perform visuo-perceptual judgements in spatial surroundings, and that body illusions can modify our perception of size and distance of objects in space. To date, however, few studies have evaluated whether or not a body illusion could have a significant impact on the way individuals perceive to move within the environment. Here, we used a full-body illusion paradigm to verify the hypothesis that an altered representation of the legs of the individuals influences their time-to-walk estimation while imaging to reach objects in a virtual environment. To do so, we asked a group of young healthy volunteers to perform a task in which they were required to imagine walking towards a previously seen target location in a virtual environment, soon after receiving the body illusion; we required participants to use a response button to time their imagined walk from start to end. We found that participants imagined walking faster following the illusion elicited by the vision of longer legs presented from an anatomical perspective, as compared to when experiencing standard legs in the same position.This difference in imagined walking distance decreased when the object to reach was displayed farther, suggesting a fading effect. Furthermore, taking into consideration the baseline error in walking time estimation in VR, we noticed a specific influence of the long anatomical legs in reducing the perceived time needed to reach an object and a general increase in the percentage of error when the same legs are presented in a non-anatomical orientation. These findings provide evidence that body illusions could influence the way individuals perceive their locomotion in the spatial surrounding.

Tosi, G., Parmar, J., Dhillon, I., Maravita, A., Iaria, G. (2020). Body illusion and affordances: the influence of body representation on a walking imagery task in virtual reality. EXPERIMENTAL BRAIN RESEARCH, 238(10), 2125-2136 [10.1007/s00221-020-05874-z].

Body illusion and affordances: the influence of body representation on a walking imagery task in virtual reality

Tosi G.
;
Maravita A.;
2020

Abstract

It is well known that our body works as a fundamental reference when we perform visuo-perceptual judgements in spatial surroundings, and that body illusions can modify our perception of size and distance of objects in space. To date, however, few studies have evaluated whether or not a body illusion could have a significant impact on the way individuals perceive to move within the environment. Here, we used a full-body illusion paradigm to verify the hypothesis that an altered representation of the legs of the individuals influences their time-to-walk estimation while imaging to reach objects in a virtual environment. To do so, we asked a group of young healthy volunteers to perform a task in which they were required to imagine walking towards a previously seen target location in a virtual environment, soon after receiving the body illusion; we required participants to use a response button to time their imagined walk from start to end. We found that participants imagined walking faster following the illusion elicited by the vision of longer legs presented from an anatomical perspective, as compared to when experiencing standard legs in the same position.This difference in imagined walking distance decreased when the object to reach was displayed farther, suggesting a fading effect. Furthermore, taking into consideration the baseline error in walking time estimation in VR, we noticed a specific influence of the long anatomical legs in reducing the perceived time needed to reach an object and a general increase in the percentage of error when the same legs are presented in a non-anatomical orientation. These findings provide evidence that body illusions could influence the way individuals perceive their locomotion in the spatial surrounding.
Articolo in rivista - Articolo scientifico
Body illusion; Imagery walking; Locomotion; Space; Time-to-walk estimation
English
13-lug-2020
2020
238
10
2125
2136
none
Tosi, G., Parmar, J., Dhillon, I., Maravita, A., Iaria, G. (2020). Body illusion and affordances: the influence of body representation on a walking imagery task in virtual reality. EXPERIMENTAL BRAIN RESEARCH, 238(10), 2125-2136 [10.1007/s00221-020-05874-z].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10281/283456
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