This paper presents an experimental teaching and educational research project in which digital technologies and movie animation were the classroom to construct spaces for learning about cultural heritage.

Poli, A. (2019). Using Cinema and Digital Technologies in the Classroom to Construct Spaces for Learning About Cultural Heritage. Intervento presentato a: International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage, EARTH 2018 5-6 July, Brixen; Italy.

Using Cinema and Digital Technologies in the Classroom to Construct Spaces for Learning About Cultural Heritage

Poli, A
2019

Abstract

This paper presents an experimental teaching and educational research project in which digital technologies and movie animation were the classroom to construct spaces for learning about cultural heritage.
paper
Cinema; Cultural heritage education; Digital education; Digital technology;
English
International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage, EARTH 2018 5-6 July
2018
2019
none
Poli, A. (2019). Using Cinema and Digital Technologies in the Classroom to Construct Spaces for Learning About Cultural Heritage. Intervento presentato a: International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage, EARTH 2018 5-6 July, Brixen; Italy.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10281/272543
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