This paper presents an experimental teaching and educational research project in which digital technologies and movie animation were the classroom to construct spaces for learning about cultural heritage.
Poli, A. (2019). Using Cinema and Digital Technologies in the Classroom to Construct Spaces for Learning About Cultural Heritage. In 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage, EARTH 2018 (pp.253-260). Springer Verlag [10.1007/978-3-030-12240-9_28].
Using Cinema and Digital Technologies in the Classroom to Construct Spaces for Learning About Cultural Heritage
Poli, A
2019
Abstract
This paper presents an experimental teaching and educational research project in which digital technologies and movie animation were the classroom to construct spaces for learning about cultural heritage.File in questo prodotto:
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