Simulation of pedestrian and crowd dynamics is a consolidated application of agent-based models but it still presents room for improvement. Wayfinding, for instance, is a fundamental task for the application of such models on complex environments, but it still requires both empirical evidences as well as models better reflecting them. In this paper, a novel model for the simulation of pedestrian wayfinding is discussed: it is aimed at providing general mechanisms that can be calibrated to reproduce specific empirical evidences like a proxemic tendency to avoid congestion, but also an imitation mechanism to stimulate the exploitation of longer but less congested paths explored by emerging leaders. A demonstration of the simulated dynamics on a large scale scenario will be illustrated in the paper and the achieved results will show the achieved improvements compared to a basic floor field Cellular Automata model.

Crociani, L., Vizzari, G., Bandini, S. (2016). Combining avoidance and imitation to improve multi-agent pedestrian simulation. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (pp.118-132). GEWERBESTRASSE 11, CHAM, CH-6330, SWITZERLAND : Springer Verlag [10.1007/978-3-319-49130-1_10].

Combining avoidance and imitation to improve multi-agent pedestrian simulation

Crociani L.
Primo
;
Vizzari G.
Penultimo
;
Bandini S.
Ultimo
2016

Abstract

Simulation of pedestrian and crowd dynamics is a consolidated application of agent-based models but it still presents room for improvement. Wayfinding, for instance, is a fundamental task for the application of such models on complex environments, but it still requires both empirical evidences as well as models better reflecting them. In this paper, a novel model for the simulation of pedestrian wayfinding is discussed: it is aimed at providing general mechanisms that can be calibrated to reproduce specific empirical evidences like a proxemic tendency to avoid congestion, but also an imitation mechanism to stimulate the exploitation of longer but less congested paths explored by emerging leaders. A demonstration of the simulated dynamics on a large scale scenario will be illustrated in the paper and the achieved results will show the achieved improvements compared to a basic floor field Cellular Automata model.
paper
Agent-based modeling and simulation; Pedestrian simulation; Wayfinding
English
International Conference on Italian Association for Artificial Intelligence, AIIA 2016
2016
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
9783319491295
2016
10037
118
132
http://springerlink.com/content/0302-9743/copyright/2005/
none
Crociani, L., Vizzari, G., Bandini, S. (2016). Combining avoidance and imitation to improve multi-agent pedestrian simulation. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (pp.118-132). GEWERBESTRASSE 11, CHAM, CH-6330, SWITZERLAND : Springer Verlag [10.1007/978-3-319-49130-1_10].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10281/241784
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