This paper presents generic guidelines for constructing customised workflows exploiting game engine technologies aimed at allowing scientists to navigate and interact with their own virtual environments. We have deployed Unity which is a cross-platform game engine freely available for educational and research purposes. Our guidelines are applicable to both onshore and offshore areas (either separately or even merged together) reconstructed from a variety of input datasets such as digital terrains, bathymetric and structure from motion models, and starting from either freely available sources or ad-hoc produced datasets. The deployed datasets are characterised by a wide range of resolutions, ranging from a couple of hundreds of meters down to single centimetres. We outline realisations of workflows creating virtual scenes starting not only from digital elevation models, but also real 3D models as derived from structure from motion techniques e.g. in the form of OBJ or COLLADA. Our guidelines can be knowledge transferred to other scientific domains to support virtual reality exploration, e.g. 3D models in archaeology or digital elevation models in astroplanetary sciences.

Krokos, M., Bonali, F., Vitello, F., Antoniou, V., Becciani, U., Russo, E., et al. (2019). Workflows for virtual reality visualisation and navigation scenarios in earth sciences. In C. Cédric Grueau, R. Laurini, L. Ragia (a cura di), Proceedings of the 5th International Conference on Geographical Information Systems Theory, Applications and Management (pp. 297-304). SciTePress [10.5220/0007765302970304].

Workflows for virtual reality visualisation and navigation scenarios in earth sciences

Bonali, FL;Russo, E;Marchese, F;Fallati, L;
2019

Abstract

This paper presents generic guidelines for constructing customised workflows exploiting game engine technologies aimed at allowing scientists to navigate and interact with their own virtual environments. We have deployed Unity which is a cross-platform game engine freely available for educational and research purposes. Our guidelines are applicable to both onshore and offshore areas (either separately or even merged together) reconstructed from a variety of input datasets such as digital terrains, bathymetric and structure from motion models, and starting from either freely available sources or ad-hoc produced datasets. The deployed datasets are characterised by a wide range of resolutions, ranging from a couple of hundreds of meters down to single centimetres. We outline realisations of workflows creating virtual scenes starting not only from digital elevation models, but also real 3D models as derived from structure from motion techniques e.g. in the form of OBJ or COLLADA. Our guidelines can be knowledge transferred to other scientific domains to support virtual reality exploration, e.g. 3D models in archaeology or digital elevation models in astroplanetary sciences.
Capitolo o saggio
Virtual Reality, Workflows, Visual Exploration and Discovery, Video Game Engines, Structure from Motion, Digital Terrain and Bathymetric Models.
English
Proceedings of the 5th International Conference on Geographical Information Systems Theory, Applications and Management
Cédric Grueau, C; Laurini, R; Ragia, L
2019
9789897583711
1
SciTePress
297
304
Krokos, M., Bonali, F., Vitello, F., Antoniou, V., Becciani, U., Russo, E., et al. (2019). Workflows for virtual reality visualisation and navigation scenarios in earth sciences. In C. Cédric Grueau, R. Laurini, L. Ragia (a cura di), Proceedings of the 5th International Conference on Geographical Information Systems Theory, Applications and Management (pp. 297-304). SciTePress [10.5220/0007765302970304].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10281/231133
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