We introduce Genetic P systems, a class of P systems with evolution rules inspired by the functioning of the genes. The creation of new objects - representing proteins - is driven by genetic gates: a new object is produced when all the activator objects are present, and no inhibitor object is available. Activator objects are not consumed by the application of such an evolution rule. Objects disappear because of degradation: each object is equipped with a lifetime; when such a lifetime expires, the object decays. Then, we extend the basic model with bind and release rules and repressor rules, that simulate the action of protein channels and the action of substances which connect to other objects to block their use. We provide a universality result for such a class of systems. © Springer-Verlag Berlin Heidelberg 2006
Busi, N., Zandron, C. (2006). Computing with genetic gates, proteins, and membranes. In Membrane Computing (pp.250-265) [10.1007/11963516_16].
Computing with genetic gates, proteins, and membranes
Zandron, C
2006
Abstract
We introduce Genetic P systems, a class of P systems with evolution rules inspired by the functioning of the genes. The creation of new objects - representing proteins - is driven by genetic gates: a new object is produced when all the activator objects are present, and no inhibitor object is available. Activator objects are not consumed by the application of such an evolution rule. Objects disappear because of degradation: each object is equipped with a lifetime; when such a lifetime expires, the object decays. Then, we extend the basic model with bind and release rules and repressor rules, that simulate the action of protein channels and the action of substances which connect to other objects to block their use. We provide a universality result for such a class of systems. © Springer-Verlag Berlin Heidelberg 2006I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.