Starting from an interview with Josette Melchor (director of Grey Area Foundation for The Arts in San Francisco) about the on-line composition tool Seaquence (developed by Ryan Alexander, Gabriel Dunne and Daniel Massey), the article investigates the role of audiovisual art games and their connections with some key topics in the research on creativity, digital art and cultural centers.

Niessen, B. (2011). Seaquence. Online audiovisual micro-cultures. DIGIMAG, 62.

Seaquence. Online audiovisual micro-cultures

NIESSEN, BERTRAM MARIA
2011

Abstract

Starting from an interview with Josette Melchor (director of Grey Area Foundation for The Arts in San Francisco) about the on-line composition tool Seaquence (developed by Ryan Alexander, Gabriel Dunne and Daniel Massey), the article investigates the role of audiovisual art games and their connections with some key topics in the research on creativity, digital art and cultural centers.
Articolo in rivista - Articolo scientifico
Ryan Alexander, Gabriel Dunne, Daniel Massey,Gray Area Foundation For The Arts (GAFFTA), Josette Melchor, Seaquence, videogames, art games, collective creation, digital art funding, cultural governance
English
mar-2011
62
none
Niessen, B. (2011). Seaquence. Online audiovisual micro-cultures. DIGIMAG, 62.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10281/20412
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