Introduction: The recovery of stroke patients is long and boring due to the repetitive nature of the exercises used and the length of treatment. Thus, we started using virtual reality as an alternative and, because of its advantages, health professionals are adapting video games for physical therapy. However, there are some limitations, such as the fact that games are designed for entertainment and not for therapeutic purposes. Objective: In order to mitigate gaps in assistive devices for physical therapy, this study describes the development and applicability of a computer support system for motor rehabilitation - Ikapp - in stroke victims. Methods: Twentyseven stroke patients ϐilled out a socioeconomic questionnaire, tested Ikapp during ϐive minutes and answered a usability and satisfaction questionnaire about handling the tool. The chi-square test was used to analyze any association between sociodemographic factors and the features of the system. Results: The Ikapp system can be an excellent device to assist neurological rehabilitation of stroke patients, as participants questionnaires showed that 85.2% were satisϐied in regard to motivation and inclusion of Ikapp in physiotherapy and 77.8% relative to ease of interaction with the tool. Conclusion: The Ikapp system proved to be an easy-to-use and accessible computer support system for patients with functional limitations.

SOUZA CARNEIRO, M., Oliveira, D., Maciel, A., Cardoso, A., Teichrieb, V., Monte Silva, K. (2016). Applicability of a motor rehabilitation system in stroke victims [Aplicabilidade de um sistema de reabilitação motora em pacientes pós-acidente vascular encefálico]. FISIOTERAPIA EM MOVIMENTO, 29(4), 723-730 [10.1590/1980-5918.029.004.ao08].

Applicability of a motor rehabilitation system in stroke victims [Aplicabilidade de um sistema de reabilitação motora em pacientes pós-acidente vascular encefálico]

SOUZA CARNEIRO, MAIRA IZZADORA
Primo
;
2016

Abstract

Introduction: The recovery of stroke patients is long and boring due to the repetitive nature of the exercises used and the length of treatment. Thus, we started using virtual reality as an alternative and, because of its advantages, health professionals are adapting video games for physical therapy. However, there are some limitations, such as the fact that games are designed for entertainment and not for therapeutic purposes. Objective: In order to mitigate gaps in assistive devices for physical therapy, this study describes the development and applicability of a computer support system for motor rehabilitation - Ikapp - in stroke victims. Methods: Twentyseven stroke patients ϐilled out a socioeconomic questionnaire, tested Ikapp during ϐive minutes and answered a usability and satisfaction questionnaire about handling the tool. The chi-square test was used to analyze any association between sociodemographic factors and the features of the system. Results: The Ikapp system can be an excellent device to assist neurological rehabilitation of stroke patients, as participants questionnaires showed that 85.2% were satisϐied in regard to motivation and inclusion of Ikapp in physiotherapy and 77.8% relative to ease of interaction with the tool. Conclusion: The Ikapp system proved to be an easy-to-use and accessible computer support system for patients with functional limitations.
Articolo in rivista - Articolo scientifico
Virtual Reality Exposure Therapy; Rehabilitation; User-Computer Interface; Neuronal Plasticity
English
ott-2016
2016
29
4
723
730
none
SOUZA CARNEIRO, M., Oliveira, D., Maciel, A., Cardoso, A., Teichrieb, V., Monte Silva, K. (2016). Applicability of a motor rehabilitation system in stroke victims [Aplicabilidade de um sistema de reabilitação motora em pacientes pós-acidente vascular encefálico]. FISIOTERAPIA EM MOVIMENTO, 29(4), 723-730 [10.1590/1980-5918.029.004.ao08].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10281/163195
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