In this paper, we report the experimentation of QUESt, a Web-based tool designed to disseminate case-based knowledge in communities of experts, in the domain of medical training. To this aim, QUESt allowed the teachers of a specialization medical school to create virtual patients in the form of interactive online questionnaires and have students interact with these in a clinical contest. We discuss the results to argue that virtual patients and similar tools can foster the discussion and dissemination of case-oriented medical knowledge if used in lightly gamified initiatives, where participation is more important than winning.

Cabitza, F., Fogli, D., Locoro, A. (2016). Virtual patients for knowledge sharing and clinical practice training: A gamified approach. In 4th International Conference on Games and Learning Alliance, GALA 2015; Rome; Italy; 9 December 2015 through 11 December 2015 (pp.329-335). Springer Verlag [10.1007/978-3-319-40216-1_35].

Virtual patients for knowledge sharing and clinical practice training: A gamified approach

CABITZA, FEDERICO ANTONIO NICCOLO' AMEDEO
;
LOCORO, ANGELA
Ultimo
2016

Abstract

In this paper, we report the experimentation of QUESt, a Web-based tool designed to disseminate case-based knowledge in communities of experts, in the domain of medical training. To this aim, QUESt allowed the teachers of a specialization medical school to create virtual patients in the form of interactive online questionnaires and have students interact with these in a clinical contest. We discuss the results to argue that virtual patients and similar tools can foster the discussion and dissemination of case-oriented medical knowledge if used in lightly gamified initiatives, where participation is more important than winning.
paper
Healthcare Informatics; Gamification; Virtual Patient; Data Visualization
English
International Conference on Games and Learning Alliance, GALA 9 - 11 December
2015
4th International Conference on Games and Learning Alliance, GALA 2015; Rome; Italy; 9 December 2015 through 11 December 2015
9783319402154
2016
9599
329
335
http://springerlink.com/content/0302-9743/copyright/2005/
none
Cabitza, F., Fogli, D., Locoro, A. (2016). Virtual patients for knowledge sharing and clinical practice training: A gamified approach. In 4th International Conference on Games and Learning Alliance, GALA 2015; Rome; Italy; 9 December 2015 through 11 December 2015 (pp.329-335). Springer Verlag [10.1007/978-3-319-40216-1_35].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10281/136618
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