In this paper, we report the experimentation of QUESt, a Web-based tool designed to disseminate case-based knowledge in communities of experts, in the domain of medical training. To this aim, QUESt allowed the teachers of a specialization medical school to create virtual patients in the form of interactive online questionnaires and have students interact with these in a clinical contest. We discuss the results to argue that virtual patients and similar tools can foster the discussion and dissemination of case-oriented medical knowledge if used in lightly gamified initiatives, where participation is more important than winning.
Cabitza, F., Fogli, D., Locoro, A. (2016). Virtual patients for knowledge sharing and clinical practice training: A gamified approach. In 4th International Conference on Games and Learning Alliance, GALA 2015; Rome; Italy; 9 December 2015 through 11 December 2015 (pp.329-335). Springer Verlag [10.1007/978-3-319-40216-1_35].
Virtual patients for knowledge sharing and clinical practice training: A gamified approach
CABITZA, FEDERICO ANTONIO NICCOLO' AMEDEO
;LOCORO, ANGELAUltimo
2016
Abstract
In this paper, we report the experimentation of QUESt, a Web-based tool designed to disseminate case-based knowledge in communities of experts, in the domain of medical training. To this aim, QUESt allowed the teachers of a specialization medical school to create virtual patients in the form of interactive online questionnaires and have students interact with these in a clinical contest. We discuss the results to argue that virtual patients and similar tools can foster the discussion and dissemination of case-oriented medical knowledge if used in lightly gamified initiatives, where participation is more important than winning.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.