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Mostrati risultati da 1 a 8 di 8
Learning in the Metaverse: Are University Students Willing to Learn in Immersive Virtual Reality?
2024 Di Natale, A; Repetto, C; Costantini, G; Riva, G; Bricolo, E; Villani, D
Using computer-generated faces in experimental psychology: The role of realism and exposure
2024 Di Natale, A; La Rocca, S; Simonetti, M; Bricolo, E
The use of immersive 360° videos for foreign language learning: a study on usage and efficacy among high-school students
2023 Repetto, C; Di Natale, A; Villani, D; Triberti, S; Germagnoli, S; Riva, G
Uncanny valley effect: A qualitative synthesis of empirical research to assess the suitability of using virtual faces in psychological research
2023 Di Natale, A; Simonetti, M; La Rocca, S; Bricolo, E
Elaboration and evaluation of virtual faces
2022 DI NATALE, A
Gratitude and Social Media: A Pilot Experiment on the Benefits of Exposure to Others’ Grateful Interactions on Facebook
2021 Sciara, S; Villani, D; Di Natale, A; Regalia, C
Immersive virtual reality in K-12 and higher education: A 10-year systematic review of empirical research
2020 Di Natale, A; Repetto, C; Riva, G; Villani, D
Parental Attitudes toward Videogames at School
2019 Carissoli, C; Di Natale, A; Caputo, M; Triberti, S; La Paglia, F; La Barbera, D; Villani, D
Mostrati risultati da 1 a 8 di 8
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