Sfoglia per Autore
Do self-objectified women believe themselves to be free? Sexual objectification and belief in personal free will
2019 Baldissarri, C; Andrighetto, L; Gabbiadini, A; Valtorta, R; Sacino, A; Volpato, C
Lonely hearts and angry minds: Online dating rejection increases male (but not female) hostility
2019 Andrighetto, L; Riva, P; Gabbiadini, A
Working self-objectification and conformity: an experimental study.
2018 Baldissarri, C; Andrighetto, L; Gabbiadini, A; Valtorta, R; Sacino, A; Volpato, C
Feeling Like an Object: Working Self-Objectification decreases personal free will.
2018 Baldissarri, C; Andrighetto, L; Gabbiadini, A; Volpato, C
Oggettivazione e conformismo: l’effetto dell’auto-oggettivazione lavorativa sulla tendenza ad adeguarsi alle opinioni altrui
2018 Baldissarri, C; Andrighetto, L; Gabbiadini, A; Valtorta, R; Sacino, A; Volpato, C
Does Pokémon Go lead to a more physically active life style?
2018 Gabbiadini, A; Sagioglou, C; Greitemeyer, T
Objectified conformity: working self-objectification increases conforming behavior*
2018 Andrighetto, L; Baldissarri, C; Gabbiadini, A; Sacino, A; Valtorta, R; Volpato, C
Original dataset used in the article “Does Pokémon Go lead to a more physically active life style?”
2018 Gabbiadini, A; Sagioglou, C; Greitemeyer, T
The lone gamer: Social exclusion predicts violent video game preferences and fuels aggressive inclinations in adolescent players
2018 Gabbiadini, A; Riva, P
Work and Freedom: working Self-Objectification and Belief in Personal Free Will
2017 Baldissarri, C; Andrighetto, L; Gabbiadini, A; Volpato, C
Gli oggetti non scelgono: auto-oggettivazione sessuale e ridotta percezione di libero arbitrio.
2017 Baldissarri, C; Valtorta, R; Andrighetto, L; Gabbiadini, A; Sacino, A; Volpato, C
Neuromodulation can reduce aggressive behavior elicited by violent video games
2017 Riva, P; Gabbiadini, A; ROMERO LAURO, L; Andrighetto, L; Volpato, C; Bushman, B
Testing the Model of Goal-Directed Behavior for Predicting Binge Drinking Among Young People
2017 Gabbiadini, A; Cristini, F; Scacchi, L; Monaci, M
Grand Theft Auto is a “Sandbox” Game, but There are Weapons, Criminals, and Prostitutes in the Sandbox: Response to Ferguson and Donnellan (2017)
2017 Gabbiadini, A; Bushman, B; Riva, P; Andrighetto, L; Volpato, C
Uncovering the association between strategy video games and self-regulation: A correlational study
2017 Gabbiadini, A; Greitemeyer, T
Work and freedom? Working self-objectification and belief in personal free will
2017 Baldissarri, C; Andrighetto, L; Gabbiadini, A; Volpato, C
Lavoro e libertà. Auto-oggettivazione lavorativa e percezione di libero arbitrio personale
2016 Baldissarri, C; Andrighetto, L; Gabbiadini, A; Volpato, C
Acting like a tough guy: Violent-sexist video games, identification with game characters, masculine beliefs, & empathy for female violence victims
2016 Gabbiadini, A; Riva, P; Andrighetto, L; Volpato, C; Bushman, B
Excluded From All Humanity: Animal Metaphors Exacerbate the Consequences of Social Exclusion
2016 Andrighetto, L; Riva, P; Gabbiadini, A; Volpato, C
Consensus on media violence effects: Comment on Bushman, Gollwitzer, and Cruz
2015 Anderson, C; Andrighetto, L; Bartholow, B; Begue, L; Boxer, P; Brockmyer, J; Burgess, M; Calvete, E; Cantor, J; Coyne, S; Dill Shackleford, K; Donnerstein, E; Gabbiadini, A; Gibson, B; Adam, Y; Lueke, K; Orue, I; Riva, P; Strasburger, V; Volpato, C; Warburton, W
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